Author Topic: Raylin's Rules for Making RPG's  (Read 48568 times)

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Offline Raylin

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Re: Raylin's Rules for Making RPG's
« Reply #45 on: August 04, 2010, 11:18:45 am »
Because you concatenated the string, expr( is evaluating the phrase "11" which is the real number 11.

EDIT: Damn, ninja'd again.
« Last Edit: August 04, 2010, 11:19:07 am by Raylin »
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Offline ztrumpet

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Re: Raylin's Rules for Making RPG's
« Reply #46 on: August 04, 2010, 11:19:01 am »
Hmm, should I split this topic into two topics? :)

Edit:
EDIT: Damn, ninja'd again.
While I'm loling again. :P
« Last Edit: August 04, 2010, 11:19:48 am by ztrumpet »

Offline meishe91

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Re: Raylin's Rules for Making RPG's
« Reply #47 on: August 04, 2010, 11:19:56 am »
Ooooohhhhh, ok. I get it now. I see what's happening now. Thanks, nemo :)

Ok, now lets get back on topic :P
« Last Edit: August 04, 2010, 11:20:56 am by meishe91 »
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Offline nemo

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Re: Raylin's Rules for Making RPG's
« Reply #48 on: August 04, 2010, 11:21:18 am »
no problem meishe.

EDIT: Damn, ninja'd again.

lol (: sorry about that Raylin


Offline Raylin

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Re: Raylin's Rules for Making RPG's
« Reply #49 on: August 04, 2010, 11:23:04 am »
No problem. :P
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Offline DJ Omnimaga

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Re: Raylin's Rules for Making RPG's
« Reply #50 on: August 04, 2010, 05:16:58 pm »
I like the rule about writing your variables on paper first. I do it initially but then I forget to update the list and get lost x.x. Always keep track of what each variables do.
« Last Edit: August 04, 2010, 05:17:27 pm by DJ Omnimaga »

Offline guy6020665

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Re: Raylin's Rules for Making RPG's
« Reply #51 on: August 05, 2010, 04:09:20 pm »
[Raylin] Rules edited in.
« Last Edit: August 05, 2010, 04:24:52 pm by Raylin »

Offline Raylin

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Re: Raylin's Rules for Making RPG's
« Reply #52 on: August 05, 2010, 04:25:43 pm »
I always wondered about that.
Doesn't optimizing as you go create problems if you happen to forget what line of code does what?
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Offline guy6020665

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Re: Raylin's Rules for Making RPG's
« Reply #53 on: August 05, 2010, 04:39:34 pm »
I always wondered about that.
Doesn't optimizing as you go create problems if you happen to forget what line of code does what?

I see where your coming from, that is true if your working with complicated code, but from my point of view, if you have a hardcopy with notes, it should be fine

Offline Raylin

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Re: Raylin's Rules for Making RPG's
« Reply #54 on: August 05, 2010, 04:44:12 pm »
This is true.
Bug me about my book.

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Offline DJ Omnimaga

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Re: Raylin's Rules for Making RPG's
« Reply #55 on: August 05, 2010, 04:50:32 pm »
To add to rule 18, do not fall into the trap some people did: rewriting the game completly to save space and stuff, then a few months later doing the same thing again, then again, again. It's ok if done once or twice, but otherwise it's an endless loop for most coders and they never get to finish the game, as they spend their entire time rewriting it.

Five references to go.

Offline Raylin

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Re: Raylin's Rules for Making RPG's
« Reply #56 on: August 05, 2010, 05:29:25 pm »
Quote from: DJ Omnimaga
Five references to go.
lolwut?
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Offline ztrumpet

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Re: Raylin's Rules for Making RPG's
« Reply #57 on: August 05, 2010, 05:36:39 pm »
Quote from: DJ Omnimaga
Five references to go.
lolwut?
To add to rule 18, do not fall into the trap some people did: rewriting the game completly to save space and stuff, then a few months later doing the same thing again, then again, again. It's ok if done once or twice, but otherwise it's an endless loop for most coders and they never get to finish the game, as they spend their entire time rewriting it.

Five references to go.

Offline DJ Omnimaga

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Re: Raylin's Rules for Making RPG's
« Reply #58 on: August 05, 2010, 06:31:13 pm »
Quote from: DJ Omnimaga
Five references to go.
lolwut?
To add to rule 18, do not fall into the trap some people did: rewriting the game completly to save space and stuff, then a few months later doing the same thing again, then again, again. It's ok if done once or twice, but otherwise it's an endless loop for most coders and they never get to finish the game, as they spend their entire time rewriting it.

Five references to go.
Yeah, as two people on #omnimaga are aware of, the amount of posts containing "the game"  on the forums have reached 666.

Offline Ikkerens

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Re: Raylin's Rules for Making RPG's
« Reply #59 on: October 14, 2010, 12:31:33 pm »
Very good tutorial.
Just these rules already explain why some early games of mine failed.

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