Author Topic: Graviter  (Read 165461 times)

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Offline Deep Toaster

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Re: Graviter - Axe
« Reply #420 on: July 30, 2011, 05:11:47 pm »

Awesome, a new menu. I got sick of the old one, it was kinda boring.
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« Last Edit: July 30, 2011, 05:11:56 pm by Deep Thought »




Offline leafy

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Re: Graviter
« Reply #421 on: August 26, 2011, 03:23:48 pm »
Being very disappointed with my previous designs, I made yet another title screen.



I aimed for a cleaner, more futuristic design. Ideas for bottom left?
In-progress: Graviter (...)

Offline Deep Toaster

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Re: Graviter
« Reply #422 on: August 26, 2011, 03:24:41 pm »
That is an awesome logo. Appropriate, too.

Bottom left: stick guy walking around as a demo-ish thing?




Offline Darl181

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Re: Graviter
« Reply #423 on: August 26, 2011, 07:27:09 pm »
maybe have the bottom of the A keep going down, joining with another line or two to form a sort of arrow thing?
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Offline DJ Omnimaga

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Re: Graviter
« Reply #424 on: August 26, 2011, 08:41:04 pm »
Looks nice, although I also liked the other one too. :D

THis one seems to fit more, though.
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Offline mrmprog

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Re: Graviter
« Reply #425 on: August 26, 2011, 08:46:32 pm »
maybe have the bottom of the A keep going down, joining with another line or two to form a sort of arrow thing?
I agree, that would look good.

Offline leafy

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Re: Graviter
« Reply #426 on: August 26, 2011, 11:21:37 pm »
Thanks for the feedback, I'll try it out and see if it works. Also, I'm working on renovating the outdated Graviter engine with the (relatively) new one from Tag, allowing for cool stuff such as more than 1px/frame motion, variable height/width doors, and more! Stay tuned ^^
In-progress: Graviter (...)

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Re: Graviter
« Reply #427 on: August 28, 2011, 10:01:07 pm »
Hey guys, I decided that I'm sick of robbing PortalX's sprites, so my next few updates will feature a radically different art style :O
In-progress: Graviter (...)

Offline LincolnB

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Re: Graviter
« Reply #428 on: August 28, 2011, 10:15:04 pm »
still the same size tho, right? you're not going to go and change the graphics to some radical 8*8 smooth scrolling deal?
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Offline leafy

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Re: Graviter
« Reply #429 on: August 28, 2011, 10:17:00 pm »
I'm kinda debating with myself. If I make it scrolling it'll definetely not be able to have all those cool physics features, but the graphics will be more awesome. On the other hand, better gameplay. So I think I'll keep it the same size, but mash up some of the graphics.
In-progress: Graviter (...)

Offline Deep Toaster

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Re: Graviter
« Reply #430 on: August 29, 2011, 09:57:32 am »
From what I've seen of your graphics work, I can only imagine the new sprites being awesome. Good luck!




Offline leafy

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Re: Graviter
« Reply #431 on: August 29, 2011, 11:23:44 pm »
Alright. So stuff I've got on the line:

1) New sprites.
2) A new gravity mode?
3) More gameplay elements (cannons, magnets, etc.)
4) Option to set level type (b on w, w on b, b on w wireframe, w on b wireframe, etc.)
In-progress: Graviter (...)

Offline Darl181

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Re: Graviter
« Reply #432 on: August 30, 2011, 12:53:30 am »
Maybe a low gravity mode, or some way to "slow down time"?
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Re: Graviter
« Reply #433 on: August 30, 2011, 01:22:45 am »
I have a zero gravity mode planned, where you use a jet pack to push yourself around.
In-progress: Graviter (...)

Offline LincolnB

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Re: Graviter
« Reply #434 on: August 30, 2011, 07:09:25 pm »
I have a zero gravity mode planned, where you use a jet pack to push yourself around.

That's pretty awesome...about the graphics change, you might want to consider having some of the levels more suited to it having 8*8 graphics, and others with 4*4.
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