Author Topic: Graviter  (Read 78091 times)

0 Members and 1 Guest are viewing this topic.

Offline leafy

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Graviter
« on: December 30, 2010, 02:15:00 am »
Graviter
45% completed

Graviter is a puzzle game in which you basically shift gravity and try to get to an exit without dying.

Controls:
2nd: Pick up items
Alpha; Swap gravity
Arrow keys: Move left and right

Progress:
Engine: 78%
Maps: 52%
Menu: 13%

Please post feedback. Note that nothing is set in stone yet, and there are still a few bugs.

Already implemented ----
Gravity axis-switching arrows
Spikes

Soon to be implemented ----
Switch/door system

future implements ----
moving platforms
enemies
gravity-affected blocks
« Last Edit: July 21, 2011, 03:42:49 pm by leafiness0 »
In-progress: Graviter (...)

Offline Raylin

  • Godslayer
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1392
  • Rating: +83/-25
  • I am a certifiable squirrel ninja.
    • View Profile
    • Ray M. Perry
Re: Graviter - Axe
« Reply #1 on: December 30, 2010, 02:20:50 am »
Look in the downloads section for a game called gRaViTy.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline leafy

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Graviter - Axe
« Reply #2 on: December 30, 2010, 02:23:26 am »
Wow, never even saw that. I'll still continue development since it's actually graphical, though.
« Last Edit: December 30, 2010, 02:24:23 am by leafiness0 »
In-progress: Graviter (...)

Offline DJ Omnimaga

  • Now active at https://codewalr.us
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55821
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Graviter - Axe
« Reply #3 on: December 30, 2010, 02:38:00 am »
Nice, I liked Raylin's game gravity, I'll have to try that new one later. :)

If I have time I migth make a screenshot, but I can't promise.
« Last Edit: December 30, 2010, 02:39:11 am by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


Bandcamp|Reverbnation|Facebook|Youtube|Twitter

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Graviter - Axe
« Reply #4 on: December 30, 2010, 03:48:07 am »
Hey this looks really nice :D I think this concept can be taken far ^^ Are you planning any other features to complement the gravity shifting?  Adding keys and doors and stuff like that might make more challenging levels possible, maybe even some scrolling for larger worlds too.

I did notice some of the bugs ;) Like you seem to be able to float in midair, and the spikes on the ceiling don't hurt you

Offline Fast Crash

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 192
  • Rating: +45/-7
  • Virus of tomorrow
    • View Profile
Re: Graviter - Axe
« Reply #5 on: December 30, 2010, 04:06:31 am »
Awesome, good job  :thumbsup:

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Graviter - Axe
« Reply #6 on: December 30, 2010, 10:55:28 am »
nice!  that actually reminds me of builderboy's portal!  O.O
anyway, I'm working on something similar to this, and I thought you were until I tried it lol.  :P

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Binder News

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 785
  • Rating: +46/-3
  • Zombie of Tomorrow
    • View Profile
Re: Graviter - Axe
« Reply #7 on: December 30, 2010, 11:41:02 am »
This is very epic.I made something similar once with GM, but it failed. Here is the thread I made for it: http://gmc.yoyogames.com/index.php?showtopic=484872&st=0&p=3593062&fromsearch=1&#entry3593062
Spoiler For userbars:







Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler For Test Results:





Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Graviter - Axe
« Reply #8 on: December 30, 2010, 11:46:13 am »
they weren't very nice, were they?  :P
I guess I'm just used to Omni XD

EDIT:  that game is pretty fun.  ;)
« Last Edit: December 30, 2010, 11:53:04 am by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Graviter - Axe
« Reply #9 on: December 30, 2010, 11:53:38 am »
Wow, leafiness0, that looks awesome!  Great job. :)

Offline leafy

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Graviter - Axe
« Reply #10 on: December 30, 2010, 12:26:55 pm »
For some reason the one i uploaded was corrupted (allowing the floating in midair glitch) I'll upload the fixed one later if i have time.
In-progress: Graviter (...)

Offline DJ Omnimaga

  • Now active at https://codewalr.us
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55821
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Graviter - Axe
« Reply #11 on: December 30, 2010, 12:29:35 pm »
Wow just saw the screenshot and it's really great! I like the levels too. It reminds me of Raylin game but graphical. :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


Bandcamp|Reverbnation|Facebook|Youtube|Twitter

Offline leafy

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Graviter - Axe
« Reply #12 on: December 30, 2010, 03:14:27 pm »
Hey Raylin, can I get your permission to remake a couple of your levels? Some of them I kinda like :D
In-progress: Graviter (...)

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Graviter - Axe
« Reply #13 on: December 30, 2010, 03:15:36 pm »
Wow, nice. I was going to do something like this for the Cage Match but I changed my mind :P

Can the character jump at all too?

Offline Raylin

  • Godslayer
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1392
  • Rating: +83/-25
  • I am a certifiable squirrel ninja.
    • View Profile
    • Ray M. Perry
Re: Graviter - Axe
« Reply #14 on: December 30, 2010, 03:15:42 pm »
Sure. Credit me though.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm