Author Topic: i say hello  (Read 3546 times)

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Offline PC5LeGeND

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i say hello
« on: May 30, 2012, 01:02:10 pm »
Hello i am new here and yeah thats it

oh and i am workin on a asm game my title is now the run and jump game but if you know a better name please post it
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Offline Sorunome

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Re: i say hello
« Reply #1 on: May 30, 2012, 01:02:27 pm »
welcome to omnimaga!

THE GAME
Also, check out my website
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Offline parserp

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Re: i say hello
« Reply #2 on: May 30, 2012, 01:04:08 pm »
Welcome! :D

Could you describe a little more about your game? :)
...and possibly make a screenshot?

Offline PC5LeGeND

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Re: i say hello
« Reply #3 on: May 30, 2012, 01:05:21 pm »
Well my game doesnt work jet but i am working at it and thr game dzscription is the title XD
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Offline Keoni29

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Re: i say hello
« Reply #4 on: May 30, 2012, 01:06:42 pm »
Your peanuts, sir.
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Offline stevon8ter

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Re: i say hello
« Reply #5 on: May 30, 2012, 01:21:22 pm »
Welcome, i hope you have a good time here and that we can help you with some things.

Also: what are your other projects you made before?
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it


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Offline ben_g

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Re: i say hello
« Reply #6 on: May 30, 2012, 01:35:20 pm »
Welcome. Have some more peanuts.
!peanuts

If you can't get your game to work, you can always ask it here.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline PC5LeGeND

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Re: i say hello
« Reply #7 on: May 30, 2012, 01:42:38 pm »
Some other projects you say hmmmm

I post some things on ticalc.org

2 fast made minigames my name : pj vs and post what you think of it
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Offline Keoni29

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Re: i say hello
« Reply #8 on: May 30, 2012, 02:48:12 pm »
There is a typo in your signature
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Offline DJ Omnimaga

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Re: i say hello
« Reply #9 on: May 30, 2012, 02:49:17 pm »
Heya and welcome to the forums :)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline PC5LeGeND

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Re: i say hello
« Reply #10 on: May 30, 2012, 03:15:22 pm »
Thank you i am going to release soon a pre-release of my axe parser game
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Offline Stefan Bauwens

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Re: i say hello
« Reply #11 on: May 30, 2012, 03:38:04 pm »
Hi there, I hope you enjoy yoour stay and make many many games. :P
A name? What about something like Runman?


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Offline blue_bear_94

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Re: i say hello
« Reply #12 on: May 30, 2012, 03:39:55 pm »
Peanuts?
!peanuts
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
If you want to implore me to come back, or otherwise contact me, I can be found on GitHub (bluebear94), Twitter (@melranosF_), Reddit (/u/Fluffy8x), or e-mail (if you know my address). As a last resort, send me a PM on Cemetech (bluebear94) or join Touhou Prono (don't be fooled by the name). I've also enabled notifications for PMs on Omnimaga, but I don't advise using that since I might be banned.
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