Author Topic: Hi, I'm Stefan Bauwens  (Read 16978 times)

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Offline ztrumpet

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Re: Hi, I'm Stefan Bauwens
« Reply #45 on: February 25, 2011, 04:10:45 pm »
Can I put this back on topic?  Probably not, but...

Welcome to Omnimaga, Stefan! ;D

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Re: Hi, I'm Stefan Bauwens
« Reply #46 on: February 25, 2011, 04:12:31 pm »
NONSENSE!!! MY FAVORITEEE

Haha, welcome to omni Stefan :)

Offline apcalc

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Re: Hi, I'm Stefan Bauwens
« Reply #47 on: February 25, 2011, 04:16:23 pm »
Hi!  Welcome to Omnimaga!

It is nice to see a new 68k coder around! :)

Also, btw, I think one of your BASIC projects, Ballz, was the inspiration for my first (unreleased) C project for the 89! :)


Offline DJ Omnimaga

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Re: Hi, I'm Stefan Bauwens
« Reply #48 on: February 25, 2011, 04:18:09 pm »
Heya and welcome here. I think I saw your nickname a few years ago on some 68K forums like TICT and also ticalc.org. I think I saw some of your games too but I never tried them yet.

The reason why there is a post count limit on account settings is due to spambots that used to put innapropriate material in their signature and the reason why post count doesn't increase in this section is that it often turns into randomness, as you could see in this topic. :P

Anyway I hope you enjoy your stay. Do you still have plans for future calculator projects?
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Offline Munchor

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Re: Hi, I'm Stefan Bauwens
« Reply #49 on: February 26, 2011, 02:26:09 am »

Offline Stefan Bauwens

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Re: Hi, I'm Stefan Bauwens
« Reply #50 on: February 26, 2011, 04:37:27 am »
Hi all, thanks for the welcome.
Apcalc, I'm honoured to hear that. But my big mistake in that game is that I used pxltest while I should have used a matrix. As you might see, it goes really slow.

At the moment I'm not really thinking on any other projects. When I get an idea, I start programming(unless I don't feel like it).

I WAS busy on a ascii-rpg-something. I think I created the 'engine' allready but I need still more inspiration to complete that. Maybe I'll continue that after I finish(which I hope I will) Myst demo for the 89.


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Offline DJ Omnimaga

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Re: Hi, I'm Stefan Bauwens
« Reply #51 on: February 26, 2011, 04:45:32 am »
ASCII RPG seems interesting. On the 83+ there are some of these and when ASCII is used properly it can be fun and look good.

Also I'm surprised to hear matrices are faster than pxl-test on 68K. It's the same thing on Casio, but on my 83+, pxl-test is actually faster for collision detection. (Some people even have their complex map data stored inside a matrix but the fact a tile is solid or not is stored in a pic. The type of tile displayed is read from the matrix, but solid tiles detection is done from pxl-test. If you hit a solid tile, then it checks the matrix for what kind of tile it is so if it's a NPC or a door, for example, it does something special.
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Offline Stefan Bauwens

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Re: Hi, I'm Stefan Bauwens
« Reply #52 on: February 26, 2011, 04:52:51 am »
Well, according to my brother, and I believe he is right, pxltest is slower.
Hbl(holes blocks and ladders) is my first(and only, i think) game with matrices.
It goes slow, but I believe better than my other games.


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Offline TIfanx1999

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Re: Hi, I'm Stefan Bauwens
« Reply #53 on: February 26, 2011, 07:52:08 am »
* Art_of_camelot waves
Hello, welcome here! I'm a TI-89 owner as well (standard non-titanium HW1). Generally I don't program a whole awful lot these days, but if I do it's something miscellaneous for my TI-83. I hope you enjoy it here! Oh, and just for the record, post count does not increase in the introduction or randomness threads. =)
« Last Edit: February 26, 2011, 07:53:08 am by Art_of_camelot »

Offline Stefan Bauwens

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Re: Hi, I'm Stefan Bauwens
« Reply #54 on: February 26, 2011, 10:44:35 am »
Hi art_of_camelot,

Thanks for the welcome. I have two ti 89's(both no titanium).
I know my post don't count, but I don't really mind.

EDIT:
I see that I have more than 5 posts. And I can't give people post ratings yet, so I guess I need 20 posts first.
I'm saying this because some people though it was 5 and not 20.(Maybe it is 5 posts and I'm missing something important.)
« Last Edit: February 26, 2011, 01:51:27 pm by Stefan Bauwens »


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Re: Hi, I'm Stefan Bauwens
« Reply #55 on: February 28, 2011, 03:41:20 am »
It's 20. It used to be 5, but it was changed a few months ago due to abuse. Someone kept signing up multiple accounts from different IP addresses, making 5 posts, only to mass-rate up his posts and rate down all warning posts. This was the news article about the change: http://ourl.ca/8972

It even used to be 1 before, but someone rated down 500 of my posts.

By the way would your brother happen to be this guy? http://tifreakware.ath.cx/index.php?showuser=122
« Last Edit: February 28, 2011, 03:42:47 am by DJ_O »
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Offline Stefan Bauwens

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Re: Hi, I'm Stefan Bauwens
« Reply #56 on: February 28, 2011, 05:15:50 am »
People can be really evil!

Yes, that's my brother. He made blockbreaker(not a break out/dx ball game).
Recently he was busy on blockbreaker 2, but he doesn't have a lot of time.


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Offline Jim Bauwens

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Re: Hi, I'm Stefan Bauwens
« Reply #57 on: February 28, 2011, 03:45:16 pm »
Quote
By the way would your brother happen to be this guy? http://tifreakware.ath.cx/index.php?showuser=122

Hello :)
Yes, I'm his little big brother, who is also a calculator freak. I was a couple of years ago active on Ti-Freakware (I even remember you!). I still program on my TI-92 plus regularly, and I'm actually finished with a second version of Block Breaker, it just needs more maps. It is still programmed in basic though, but its allot faster and better than the first version. I have still some other projects, like a program that draws koch's snowflake (a fractal), but I don't intent to release them. Well, that sums about everything I wanted to say!

Edit: I forgot to note that I'm an enthusiast computer programmer. I program in Python/Bash/C, and Linux is my main platform.
« Last Edit: February 28, 2011, 03:49:34 pm by jimbauwens »

Offline DJ Omnimaga

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Re: Hi, I'm Stefan Bauwens
« Reply #58 on: February 28, 2011, 03:47:52 pm »
Yeah I used to post there quite often back then, but then it kinda died after a 4 months hiatus by TI-Freak8x :(. I liked Ultima and those games.

I unfortunately never tried Block Breaker. Is it available for the TI-89 Titanium too? I only got an old TI-92 (with missing pixel columns) and a TI-89T.

Anyway welcome on the forums. I hope you enjoy your stay.
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Offline Stefan Bauwens

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Re: Hi, I'm Stefan Bauwens
« Reply #59 on: February 28, 2011, 03:50:53 pm »
No, it's only for the ti 92+( sorry bro if i anwer for you).
Jim you must study!


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