Author Topic: [Contest] Osmos  (Read 21221 times)

0 Members and 1 Guest are viewing this topic.

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: [Contest] Osmos
« Reply #15 on: May 29, 2012, 10:20:13 am »
Osmos is a game that is already in the market, this is the official page:
http://www.hemispheregames.com/osmos/
this ^

and gravity?where should i add that? i could, if i knew where, since i haven't seen any gravity in ther (iirc)

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: [Contest] Osmos
« Reply #16 on: May 29, 2012, 10:24:04 am »
There's one level in particular, with a massive number of particles all in orbit around a "sun-like" osmo.
In-progress: Graviter (...)

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: [Contest] Osmos
« Reply #17 on: May 29, 2012, 10:27:22 am »
oh that one, no.. the calculator can't handle that many calculations (in fact, it surely can, but in the way they implemented lua (==>slow) it's not possible)

so i'll just stick with these 4 and one additional that i will add in the next month (just a little different than these ones, and maybe a custom one i made myself). i would like to implement that sun-like system, but now the calc is already slowing down because it has to keep track of 40 cell instances/frame, which is nothing in comparison with the sun-like system xs

Offline Jim Bauwens

  • Lua! Nspire! Linux!
  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1881
  • Rating: +206/-7
  • Linux!
    • View Profile
    • nothing...
Re: [Contest] Osmos
« Reply #18 on: May 29, 2012, 02:13:13 pm »
What about the physics engine in 3.2 ? :D

Offline Adriweb

  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1708
  • Rating: +229/-17
    • View Profile
    • TI-Planet.org
Re: [Contest] Osmos
« Reply #19 on: May 29, 2012, 02:28:01 pm »
Congrats Nick :D
Looking very good !

Also, using the Physics Engine with that kind of stuff is very fast (smooth)... :D (and not very bad at all on calc)
I may upload a video later today, just so you can see...
« Last Edit: May 29, 2012, 02:29:51 pm by adriweb »
My calculator programs
TI-Planet.org co-admin.
TI-Nspire Lua programming : Tutorials  |  API Documentation

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: [Contest] Osmos
« Reply #20 on: May 29, 2012, 02:30:18 pm »
really? great :) then i could update it if i get used to the engine :)

is the new lua faster in general ?

Offline Adriweb

  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1708
  • Rating: +229/-17
    • View Profile
    • TI-Planet.org
Re: [Contest] Osmos
« Reply #21 on: May 29, 2012, 02:32:23 pm »
Hmmm no, Lua itself hasn't changed...
My calculator programs
TI-Planet.org co-admin.
TI-Nspire Lua programming : Tutorials  |  API Documentation

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: [Contest] Osmos
« Reply #22 on: May 29, 2012, 05:18:05 pm »
Wow, I already played this game on android, but this port looks... awesome ! o_o
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: [Contest] Osmos
« Reply #23 on: May 30, 2012, 03:04:39 am »
thanks :)

i improved the AI for now, but i still seem to have troubles making the AI avoiding the cells.. sometimes it avoids them, but for some reason it shoots to it like hell ö i suppose there's something simple wrong, but i'll have to take a fresh new look at it

i also decided to go with less cells on the screen, but they will be bigger. This because:
     1) it gets a lot faster if i remove cells -->playablility (is that even a word) gets improved
     2) better overview
     3) looks better in general

new progress will come slowly (exams), but i'll get there..
i'll take another look at the sun-like system too, maybe it's possible with less cells, i'll see what i can do, it would be nice though

Offline stevon8ter

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 663
  • Rating: +10/-0
    • View Profile
Re: [Contest] Osmos
« Reply #24 on: May 30, 2012, 10:16:53 am »
If you'dd finish the game and all of those functions in it, that would be nice
I'm gonna buy a ti nspire (where in belgium is that possible?) and play your game
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it


Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: [Contest] Osmos
« Reply #25 on: June 01, 2012, 05:32:57 pm »
here is the first show-off of Osmos running on Pscspire. as you can see it's not really optimized yet, but the screenfitting are working, and so are the buttons and the amount of cells in the game
i made it that way so that it can take any screensize, so you will all be able to play this on your pc/linux/mac or whatever you want :)

As you can see in the vid the code itself isn't totally optimized yet for the big screen (the cell don't move fluently but this is not the final version yet)

the vid lost most of its quality though while uploading, but you can see what's happening

I recommend  switching to full screen mode, since in this embedded video you won't see a thing over the look of how awesome it is :)


Offline stevon8ter

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 663
  • Rating: +10/-0
    • View Profile
Re: [Contest] Osmos
« Reply #26 on: June 01, 2012, 05:45:54 pm »
Nice. I hope you keep working on it
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it


Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER

Offline Jim Bauwens

  • Lua! Nspire! Linux!
  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1881
  • Rating: +206/-7
  • Linux!
    • View Profile
    • nothing...
Re: [Contest] Osmos
« Reply #27 on: June 02, 2012, 05:45:58 am »
Very nice, glad it is working properly :)

Also, it is PCspire not Pscspire :P
« Last Edit: June 02, 2012, 06:43:42 am by jimbauwens »

Offline Adriweb

  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1708
  • Rating: +229/-17
    • View Profile
    • TI-Planet.org
Re: [Contest] Osmos
« Reply #28 on: June 02, 2012, 06:27:46 am »
Another demo showing how awesome PCSpire is :P
My calculator programs
TI-Planet.org co-admin.
TI-Nspire Lua programming : Tutorials  |  API Documentation

Offline ElementCoder

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 611
  • Rating: +42/-2
    • View Profile
Re: [Contest] Osmos
« Reply #29 on: June 11, 2012, 10:12:35 am »
This is just awesome :D I love Osmos, great game. I can't wait till this gets released.

Some people need a high five in the face... with a chair.
~EC