Author Topic: M.C.M Screenshots  (Read 13496 times)

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Offline Munchor

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Re: M.C.M Screenshots
« Reply #15 on: February 13, 2011, 10:20:36 am »


I showed it to a friend who is into computers and technology and a bit to calculators, and he said it is amazing! It really is!

Offline Ti-DkS

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Re: M.C.M Screenshots
« Reply #16 on: February 13, 2011, 10:55:07 am »
Thanks ;)

Progress : just finished adding missiles

Offline DJ Omnimaga

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Re: M.C.M Screenshots
« Reply #17 on: February 13, 2011, 03:30:51 pm »
It would be a good idea to use img.removedfromgame.com instead of a French server to upload the screenshots because most people here are from North America and a 1.2 megabytes screenshots takes quite a while to download at 10-30 KB per second so far from Europe.

Looks nice, though.

Offline Ti-DkS

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Re: M.C.M Screenshots
« Reply #18 on: February 13, 2011, 04:56:11 pm »
'kay :) I'll see that for the next screeshots ! Maybe I'll attach them...

Offline mushmoom

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Re: M.C.M Screenshots
« Reply #19 on: February 12, 2012, 02:06:07 pm »
This looks epic.
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Offline DJ Omnimaga

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Re: M.C.M Screenshots
« Reply #20 on: February 12, 2012, 02:48:44 pm »
Yeah I agree. It doesn't seem to be developed anymore, though :(

Offline Ti-DkS

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Re: M.C.M Screenshots
« Reply #21 on: March 04, 2012, 06:10:15 pm »
First, I apologize sincerly about the lack of progress on the project. But when I started it nearly a year ago, I think, I'd much more free time to spend on the project, but now this free time is very very narrow mainly because of school work (unfortunatly, but that's the french system... work, work and work ^^). And there is another point : I was recently gifted a Ti-nSpire CX CAS so it mainly  replaced my Ti-84+ in many tasks (and alsi for gaming), and that's why I've even less time to code MCM.
Because of many OS instabilities on the 84+ due to my ASM/Axe experiment (I was very good at... crashing it ^^ at the beginning) some of my save packages where corrupted so I can't provide the very latest sources I made but I can provide to anyone who want to lead the project to the end the sources of the program !
What it remains to do :
- hatches opening/closing animation and collision depending on their status (opened/closed)
- samus running and walking animation
- finish the menu,
- map handler that use appVars to store the map and map editor to make it. some parts like bosses need to be hardcoded though
- ennemy moves IA depending on their types (flying, creeping, stuck around the walls)
- item list (weapons and missiles refills needs to be placed on map and some containers still havn't been coded yet),
- maybe some animations for some key events (boss awakening for instance)
that's it !

If no one can take the project, i'll continue to work (but very rarely) during the time school work and personnal stuff would leave to me, and maybe I will be able to find enough time to finish it, who knows ^^ Else I'll release the sources !

So, if someone likes metroid, and wants to work for this one, that's the moment !

Offline Keoni29

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Re: M.C.M Screenshots
« Reply #22 on: October 28, 2012, 08:29:15 am »
I could do some simple animations if you want me to.
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Offline TheCoder1998

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Re: M.C.M Screenshots
« Reply #23 on: October 17, 2013, 02:00:12 pm »
wow that looks awesome i love metroid
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Re: M.C.M Screenshots
« Reply #24 on: October 17, 2013, 02:17:51 pm »
Sadly I think this is pretty much dead, since the author didn't show up in a long while. D: It would be nice if some of the graphics could be reused by someone else, though, and a new Metroid made.

Offline TheCoder1998

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Re: M.C.M Screenshots
« Reply #25 on: October 17, 2013, 02:19:44 pm »
oh... but if he shared the source code someone could have finished it right?

sad that all good things die so quickly  :(

edit: btw didn't you make the BASIC metroid games? they're awesome!
« Last Edit: October 17, 2013, 02:20:50 pm by TheCoder1998 »
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Re: M.C.M Screenshots
« Reply #26 on: October 17, 2013, 02:47:24 pm »
Not necessarily, because a Metroid game takes a large amount of work to create. It would require someone who likes Metroid and has the dedication and time to work on such large project.

Also thanks, but yeah my hybrid BASIC Metroid games were kinda simple in terms of gameplay compared to this game. There was no proper physics (you jumped square by square), barely any AI, you couldn't place bombs (they exploded instantly) and you couldn't shoot up/down. By adding those features the games would have ran about three times slower.