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Yeah, the only problem with large programs is that if you're in Axe/assembly, there is a size limit on code Is this Axe, assembly, or hybrid BASIC?..I forget but I seem to remember that it's Axe, right?edit: right, it's Axe
Menus are quite large most of the time. The Reign of Legends 4 was gonna have a dynamic menu system, but it was still in the 3 KBs because of all the stuff that had to be hard-coded. For a RPG you also got the battle engine, events, walking engine, map loading, title screen, etc. In some extreme cases, you may be forced to put the menu and battles in a totally different program.
Menus aren't too bad if you make a generic menu subroutine; that's only like 500 bytes or less in Axe, but you still have to hardcode all the different options which could take up a lot more space :x
Quote from: DJ Omnimaga on November 27, 2010, 01:08:27 pmMenus are quite large most of the time. The Reign of Legends 4 was gonna have a dynamic menu system, but it was still in the 3 KBs because of all the stuff that had to be hard-coded. For a RPG you also got the battle engine, events, walking engine, map loading, title screen, etc. In some extreme cases, you may be forced to put the menu and battles in a totally different program.A menu is large? My menus, both for basic and Axe are the smallest part of the code, but that's because they're number based.You may be right, menus with cursor can be very long and larg