Author Topic: Metroid Chozo Mission  (Read 92582 times)

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Offline Munchor

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Re: Metroid Chozo Mission
« Reply #105 on: November 22, 2010, 06:48:29 pm »
totally ;D and I've increased the falling speed, but gravity will come later ;) I'm working on hatches now !

Yes, that's good, the gravity and speed were a bit exagerated.

TI-DKs you gotta work fast, you made all this very quickly, nice!

Hatches? Anxious for watching a screenshot of that :)

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Re: Metroid Chozo Mission
« Reply #106 on: November 22, 2010, 07:35:27 pm »
not exagerated, more like retarded (as in SLOW)

Offline meishe91

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Re: Metroid Chozo Mission
« Reply #107 on: November 23, 2010, 02:30:40 am »
So quite frankly I'm starting to just get to the point of being lazy at trying to read posts since it's past midnight here :P But I skimmed and this is looking really great! Keep up the great work on it :)
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Offline DJ Omnimaga

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Re: Metroid Chozo Mission
« Reply #108 on: November 23, 2010, 03:04:36 am »
Lol Meishe91. I'm glad you're kinda back, though. ;D

Also glad to see new progress on this project :D
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Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #109 on: November 23, 2010, 10:44:00 am »
Also glad to see new progress on this project :D
Yes but it is currently a great code clearing and I'm fixing many bugs which aren't visible on the screenies, so I will post one when I will finish to fix all the issues, and when it will be anything new ;)

Offline DJ Omnimaga

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Re: Metroid Chozo Mission
« Reply #110 on: November 23, 2010, 03:52:54 pm »
Ah ok, good luck! What would be those bugs?
« Last Edit: November 23, 2010, 03:53:06 pm by DJ Omnimaga »
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Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #111 on: November 23, 2010, 05:11:44 pm »
tile-reading lags, bullets not desappearing outside of the screen, collisions with nothing, walking through some walls, earthquakes dues to view calculation in some areas, doors coming from nothing (or from heaven), etc, etc ... ;D

Offline Munchor

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Re: Metroid Chozo Mission
« Reply #112 on: November 23, 2010, 05:31:05 pm »
tile-reading lags, bullets not desappearing outside of the screen, collisions with nothing, walking through some walls, earthquakes dues to view calculation in some areas, doors coming from nothing (or from heaven), etc, etc ... ;D
Some of those seem 'easy' to fix with conditional 'if's. Right?

Offline DJ Omnimaga

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Re: Metroid Chozo Mission
« Reply #113 on: November 24, 2010, 03:11:39 am »
tile-reading lags, bullets not desappearing outside of the screen, collisions with nothing, walking through some walls, earthquakes dues to view calculation in some areas, doors coming from nothing (or from heaven), etc, etc ... ;D
Ouch, I hope you can manage to fix them without too much hassle. That seems like a lot of bugs. X.x
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Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #114 on: November 24, 2010, 10:12:04 am »
@scout david : there are maybe easy to fix because it is possible to find bugs easyly but it takes a lot of time to fix them : they can demand you to rewrite all of your code :( (because of misplaced bytes for example) :)
@ Dj : don't worry, when I've rewritten my prog I fixed many of them ;)
« Last Edit: November 24, 2010, 03:01:32 pm by Ti-DkS »

Offline DJ Omnimaga

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Re: Metroid Chozo Mission
« Reply #115 on: November 24, 2010, 03:47:41 pm »
Cool to hear! I hope you don't have to rewrite code too often during this project.
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Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #116 on: November 25, 2010, 05:28:40 am »
It was the first time and it is probably the last I will do that ;) But the former version was too buggy to continue :(

Offline shmibs

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Re: Metroid Chozo Mission
« Reply #117 on: November 25, 2010, 03:36:54 pm »
if you aren't sure how to manage something it's good to just force your way through it until you have a somewhat working version and worry about performance later on. it's somewhat inefficient, though.

glad to hear good news!

Offline DJ Omnimaga

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Re: Metroid Chozo Mission
« Reply #118 on: November 25, 2010, 04:34:53 pm »
Yeah true, as long as you can read your code. ;D

That said, one big trap many people felt into for a while was rewriting and rewriting and rewriting and rewriting and rewriting the game and rewriting and rewriting and rewriting and rewriting over and over. Everytime they saw they could save 1 byte by rewriting the entire code in a way they did it, then they realized it was messy and they rewrote it again. Eventually, the person spent 2 years on his project, but by keeping restarting over and over, he never made any signifiant progress and by the time he had 10% done he was ditching calc stuff and moving on.
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Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #119 on: November 26, 2010, 04:20:06 pm »
Yeah, and I hate rewriting again and again ;) There was too many bugs on my previous program but they are fixed yet. As I said it was the first time I done it and it is and will be the last I hope :)
Ps: I don't take care of my program size because for me, game beauty must be considered above size  (if it isn't too excessive regarding game quality) ;)