Author Topic: Metroid Chozo Mission  (Read 95854 times)

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Offline ztrumpet

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Re: Metroid Chozo Mission
« Reply #240 on: February 11, 2011, 05:37:02 pm »
Wow, that looks cool!  Great job!

I believe there's a converter like that in the Download section. :)
Edit:Is this what you're looking for? http://www.omnimaga.org/index.php?action=downloads;sa=view;down=520
« Last Edit: February 11, 2011, 05:39:16 pm by ztrumpet »

Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #241 on: February 12, 2011, 08:07:34 am »
Yeah, it's that ;) Thank you !

Edit : Added missiles. Working on the exploding animation
« Last Edit: February 13, 2011, 10:55:58 am by Ti-DkS »

Offline DJ Omnimaga

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Re: Metroid Chozo Mission
« Reply #242 on: February 13, 2011, 03:25:28 pm »
I definitively love the map design and camera system.

On a side note feel free to use enemy sprites from my Metroid game. I don't remember who did Kraid, though. I know Necro did the mother brain sprite and I converted the rest.
« Last Edit: February 13, 2011, 03:28:08 pm by DJ_O »

Offline Builderboy

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Re: Metroid Chozo Mission
« Reply #243 on: February 13, 2011, 03:28:12 pm »
Did you try adding that gravity system i showed you about?  Or is that still in the works?

Offline ztrumpet

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Re: Metroid Chozo Mission
« Reply #244 on: February 13, 2011, 03:58:39 pm »
Did you try adding that gravity system i showed you about?  Or is that still in the works?
This going to have gravity?!  That'll rule! ;D

Offline Builderboy

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Re: Metroid Chozo Mission
« Reply #245 on: February 13, 2011, 03:59:34 pm »
well it already has gravity :P I was just helping him with physics and adding a more realistic gravity system

Offline ztrumpet

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Re: Metroid Chozo Mission
« Reply #246 on: February 13, 2011, 04:00:34 pm »
lol...  *realistic gravity*

Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #247 on: February 13, 2011, 04:19:41 pm »
Working on that ;)

Offline Builderboy

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Re: Metroid Chozo Mission
« Reply #248 on: February 13, 2011, 04:24:35 pm »
Can't wait to see it in action :)

Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #249 on: February 14, 2011, 03:26:51 pm »
Okay, so I think it's better for you to see the screenie before reading ;)
I've a problem of optimization : to allow to me using grayscaled backgrounds I am forced to draw each tiles 2 times instead of copying the buffer to the backbuffer after drawing what made me many slowdowns... Is it possible to draw each tiles 2 times (buffer and backbuffer) without using 2 times the Pnt-off command and without loosing speed ???

Edit : it is more or less two time slower on the real calc but wabbit seems to have corrected that lag :)
Is there a way to make the background scrolling two time slower than the character without loosing significant speed too ?
« Last Edit: February 14, 2011, 03:33:46 pm by Ti-DkS »

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Re: Metroid Chozo Mission
« Reply #250 on: February 14, 2011, 03:50:23 pm »
Wait, why are you drawing your sprites onto the backbuffer in the first place?  Isn't your map monochrome?

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Re: Metroid Chozo Mission
« Reply #251 on: February 14, 2011, 03:55:50 pm »
This looks even better. O.O  I especially love the HUD. One suggestion I have to improve speed would be that every 2 frame you absolutely draw nothing at all, not even Samus or the HUD. That may not work if your collision detection is pixel-test based, though.

« Last Edit: February 14, 2011, 03:56:01 pm by DJ_O »

Offline ztrumpet

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Re: Metroid Chozo Mission
« Reply #252 on: February 14, 2011, 04:23:52 pm »
Wow, that looks awesome!  Great job!  I really like the background. ;D
You could always do this:
1.) Draw all the sprites on the front buffer
2.) StorePic
3.) Draw the background

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Re: Metroid Chozo Mission
« Reply #253 on: February 15, 2011, 02:39:33 pm »
Wait, why are you drawing your sprites onto the backbuffer in the first place?  Isn't your map monochrome?
Yes, my map is monochrome but I wanted to be able to draw grayscaled background without drawing each tiles on the 2 buffers :)

Wow, that looks awesome!  Great job!  I really like the background. ;D
You could always do this:
1.) Draw all the sprites on the front buffer
2.) StorePic
3.) Draw the background
I think I can't because my tiles aren't totally black and background will probably cover them...
But copying the bytes of each tiles drawn on the buffer to the back buffer isn't fastest than using the sprite command to draw them on the back buffer ?

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Re: Metroid Chozo Mission
« Reply #254 on: February 15, 2011, 03:43:23 pm »
I wanted to be able to draw grayscaled background without drawing each tiles on the 2 buffers :)
I think I can't because my tiles aren't totally black and background will probably cover them...

If your map is totally monochrome and your background is on the backbuffer, try just drawing the image onto the backbuffer once, never again do anything to the backbuffer, and just draw your sprites onto the front buffer?I am confused as to why you are drawing the map onto the backbuffer as well, the backbuffer is always going to be put 'behind' the front buffer if you are doing 3 color greyscale