Author Topic: [Prizm] Tetrizm v1.0  (Read 5913 times)

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Offline KermMartian

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[Prizm] Tetrizm v1.0
« on: February 02, 2012, 11:33:18 am »
Full discussion in the original thread

You love the game of Tetris on every platform, from your computer to your GameBoy to your TI calculator, so why not enjoy it in brilliant color on your Casio Prizm calculator? Featuring fast-paced gameplay, four play modes, high score tracking, and much more, this game is sure to be a permanent addition to your Prizm. In Marathon mode, try to complete lines for as long as possible as your score and the speed increase. High Speed mode ups the ante with faster drops at lower levels. If you want to start out in a bad situation, try Touchdown mode. With Collapse mode, you can set up giant stacks of tetrominos to score many lines at once. And to really torture yourself, see how long you can last with no line pieces in Sadistic mode.  A few months in the making and a mere 185KB, this highly-polished game is a must for your Prizm, and incorporates thorough research into the original versions of Tetris to provide a fun and accurate gaming experience.  Although I wrote almost all of this game, a special hat-tip to my coauthor tifreak8x for his testing and motivation, and to the other Cemetech beta-testers for their detailed feedback on beta versions.

Download
Tetrizm v1.0 for the Casio Prizm
Tetrizm v1.0 gameplay video [Youtube]


Offline Juju

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Re: [Prizm] Tetrizm v1.0
« Reply #1 on: February 02, 2012, 12:20:32 pm »
Awesome!

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Offline KermMartian

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Re: [Prizm] Tetrizm v1.0
« Reply #2 on: February 02, 2012, 01:22:45 pm »
Awesome!
Thanks! Barely related, but if there's one complaint I have with the Prizm, it's the lack of a decent emulator that makes me have to take these @#%^ manual photographs.



Offline Builderboy

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Re: [Prizm] Tetrizm v1.0
« Reply #3 on: February 02, 2012, 01:34:00 pm »
Looks like exactly the type of Tetris game i would put on my prism if I had one ^^  Well done!  Also have you considered maybe recreating the screenshots manually?  I trust most of the graphics originated on the computer, so it may not be too difficult to make a nice polished mockup to replicate the original :)

Offline DJ Omnimaga

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Re: [Prizm] Tetrizm v1.0
« Reply #4 on: February 02, 2012, 04:43:33 pm »
Great to see this come out. Well deserved front page feature too. I will have to give this new version a try when I have some time. :)

Awesome!
Thanks! Barely related, but if there's one complaint I have with the Prizm, it's the lack of a decent emulator that makes me have to take these @#%^ manual photographs.
^This. Actually z80man was working on one, but he hasn't posted anywhere since before Christmas :/
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Offline apcalc

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Re: [Prizm] Tetrizm v1.0
« Reply #5 on: February 02, 2012, 06:44:51 pm »
Wow, this looks great!  Excellent work! ;)


Offline ralphdspam

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Re: [Prizm] Tetrizm v1.0
« Reply #6 on: February 02, 2012, 07:54:29 pm »
Yay!  More Prizm games!  :D
ld a, 0
ld a, a

Offline KermMartian

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Re: [Prizm] Tetrizm v1.0
« Reply #7 on: February 03, 2012, 09:37:15 am »
Thanks, everyone.  DJ_O, I know it; I hope he picks it up again.



Offline TIfanx1999

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Re: [Prizm] Tetrizm v1.0
« Reply #8 on: February 03, 2012, 09:49:00 am »
This really looks great, I'll have to try it out. I'd also have to agree that a decent Prizm emulator would be nice...

Offline Lionel Debroux

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Re: [Prizm] Tetrizm v1.0
« Reply #9 on: February 03, 2012, 11:30:21 am »
Great work, as usual ;)
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Re: [Prizm] Tetrizm v1.0
« Reply #10 on: February 10, 2012, 08:07:24 pm »
Finally got a prizm to try this out on. AWESOME work, Kerm! I love how nice it looks :)



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Offline krazylegodrummer56

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Re: [Prizm] Tetrizm v1.0
« Reply #11 on: February 29, 2012, 06:35:23 pm »
so much fun to play thanks Kerm
I have a Casio Prizm now! YAY!!! :D









Offline parserp

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Re: [Prizm] Tetrizm v1.0
« Reply #12 on: February 29, 2012, 06:37:32 pm »
I love this game! It's the very first color calculator game I've played >.>

anyways, I think that it should get progressively faster, as I played it for 1 hour and got 100,000 points,
and it wasn't any harder, so I quit. :P