Author Topic: New Lost Legends II screenshots  (Read 11759 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
New Lost Legends II screenshots
« Reply #30 on: November 14, 2007, 10:03:00 am »
good question halifax. Prbly because ppl found 68k grayscale acceptable, but if they did interlacing they could maybe attempt in-game 8 level gs
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Liazon

  • Guest
New Lost Legends II screenshots
« Reply #31 on: November 14, 2007, 11:58:00 am »
QuoteBegin-Halifax+14 Nov, 2007, 15:57-->
QUOTE (Halifax @ 14 Nov, 2007, 15:57)
Yeah, why has no one tried interlaced grayscale on the 68K? (I have always wondered this)

Either way, good question Ranman.

Yes the NSpire will be programmable, but don't think it is anything close to low-level. There will be no ASM, BASIC, C, or C++, but instead it will be programmable with Java/C# running on a VM. :(sad.gif

Which I have heard can be pretty slow with the Nspire.

(All this information comes straight from a TI Nspire OS developer.)  

 what??  C! C! C! or ARM ASM.  maybe they're afraid someone will write a GBA emu or something XDsmiley.gifXDsmiley.gifXDsmiley.gif jk

ya, maybe interlacing isn't used because the LCD is memory mapped and it does take awhile to copy stuff around.  duno if interlaced would be better for whatever speed loss.  idk, maybe Kevin Kofler knows.

Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
New Lost Legends II screenshots
« Reply #32 on: November 14, 2007, 05:05:00 pm »
QuoteBegin-Halifax+14 Nov, 2007, 15:57-->
QUOTE (Halifax @ 14 Nov, 2007, 15:57)
Yes the NSpire will be programmable, but don't think it is anything close to low-level. There will be no ASM, BASIC, C, or C++, but instead it will be programmable with Java/C# running on a VM.


Java? C#? :vomit:vomit.gif

:rofl:rotfl.gif

So... basically you are saying that our 12MHz calcs are going to run circles around it. :w00t:woot.gif
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Halifax

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1334
  • Rating: +2/-1
    • View Profile
    • TI-Freakware
New Lost Legends II screenshots
« Reply #33 on: November 14, 2007, 05:25:00 pm »
Haha, yeah that was basically what I was trying to say.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
New Lost Legends II screenshots
« Reply #34 on: November 14, 2007, 06:02:00 pm »
Actually Java is now actually good, quite surprising considered how it sucked only like one year ago. Now it is fast and all, Telroth on IRC even tested it. However, not everyone would like to work with it necessarly and on calc it would be really slow
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Halifax

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1334
  • Rating: +2/-1
    • View Profile
    • TI-Freakware
New Lost Legends II screenshots
« Reply #35 on: November 14, 2007, 06:10:00 pm »
A language in essence is fast or slow. It is just a language.

The implementation of that language leads to whether it is fast or not. The fact of the matter is though that a VM on the Nspire is not something desirable, and you will probably only be getting 83+ basic-like games out of it with Java/C#

Also the bottom-line on speed is that Java/C# will never be able to have the same features as C/C++ and be as fast. It is impossible.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
New Lost Legends II screenshots
« Reply #36 on: November 15, 2007, 11:06:00 am »
Yea, but you guys are missing the big thing here, there is a virtual machine, which could be really good for us. Simply disassemble the virtual machine built into the ROM, and it'll give you every possible processor function. And in the form that the calculator understands. (you'd have to wade through a whole lot of stuff and it would take a while, but it'd be a lot faster than trial and error with a ROM dump.)

So it's like a programming guide built in for anyone who wants to hack it. Then all you'd need to do is back up the memory with a whitebread (blank, no substance :Ptongue.gif) program of some sort that you have created and then modify the pointer to the data to point to another variable that you have created, using a hex editor of some sort, so that when you run the whitebread program, it'll run the instructions you saved in this other variable instead.

That would be a way to create a shell, then all you do is create a TASM like system to write the commands to a file from a text file you write on your computer, fix the checksum (which you'd need to do with the backup too) and send it to the calc.

Then you can run the programs through this shell you made before.

Same way they made the shell for the 82. (the first was ASH and then CrASH came after that)

Or, if they decide to give it app support, you could much more simply write a shell as an app, and have that run your programs.

Wasn't this topic about Lost Legends II ? :Ptongue.gif:Ptongue.gif:Ptongue.gif

Liazon

  • Guest
New Lost Legends II screenshots
« Reply #37 on: November 15, 2007, 03:47:00 pm »
it'd be nice if java had optimized compilers for direct compilation, instead of being JIT

i think they should have given C/ARM asm a chance.  seriously, nspire has a lot of potential hopefully.

and ya, maybe LL3 will be on nspire ^^

Offline Zera

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
New Lost Legends II screenshots
« Reply #38 on: November 15, 2007, 03:50:00 pm »
LL3 is likely going to be planned for 83/84, like the others. It's also going to be a side-scrolling action / adventure ordeal, like Zelda II.

(but no, I'm not working on it at the moment) :Ptongue.gif

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
New Lost Legends II screenshots
« Reply #39 on: November 15, 2007, 04:21:00 pm »
QuoteBegin-grendel+15 Nov, 2007, 21:5-->
QUOTE (grendel @ 15 Nov, 2007, 21:50)
LL3  

 ._.

Plz finish LL1 first then LL2 x.x
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Zera

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
New Lost Legends II screenshots
« Reply #40 on: November 15, 2007, 06:12:00 pm »
Hey, you brought it up. I was just saying I've *thought* about it. Of course, I'm still working on the first two. :Ptongue.gif

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
New Lost Legends II screenshots
« Reply #41 on: November 15, 2007, 06:24:00 pm »
*DJ Omnimaga
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Liazon

  • Guest
New Lost Legends II screenshots
« Reply #42 on: November 17, 2007, 01:34:00 pm »
we'll get them done :)smile.gif