Author Topic: Skyway 89 Beta 1  (Read 14724 times)

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Offline DJ Omnimaga

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Skyway 89 Beta 1
« Reply #30 on: January 04, 2006, 06:45:00 am »
well VTI grayscale is sometimes better than in TI emu, it really depends of the game
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spengo

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Skyway 89 Beta 1
« Reply #31 on: January 04, 2006, 10:45:00 am »
Nah, I don't think it's too fast. But then, I always play pheonix on the fastest available speed so...

The levels seemed kinda short though. I beat the entire thing in a very short time. :o I think that entire beta release should be like level one of the finished game.

arti

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Skyway 89 Beta 1
« Reply #32 on: January 04, 2006, 12:34:00 pm »
There's a reason why it's a beta ;)wink.gif The beta's composed of 4 individual levels 'fast-forward'. For now, each short level lasts 1000 frames regardless if you kill a number of enemy ships or not. As for the game being too fast, don't worry, it will be hard to keep it to its current speed. There's a reason why the status bar isn't displayed during gameplay (major slow-down :(sad.gif)

Regardless of how the game will turn out, one thing I can say is: it will be a long, long one :ph43r:ninja.gif

Offline necro

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Skyway 89 Beta 1
« Reply #33 on: January 05, 2006, 06:36:00 pm »
any chance of a port to 83+ series in the distant future?
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arti

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Skyway 89 Beta 1
« Reply #34 on: January 06, 2006, 02:12:00 am »
If http://www.ticalc.org/archives/files/fileinfo/380/38061.html grows and gets a decent library (at least sprite functions), then I will give it a shot. Of course, probably without the scrolling background and grayscale.

Offline Ranman

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Skyway 89 Beta 1
« Reply #35 on: January 06, 2006, 03:23:00 am »
QuoteBegin-arti+6 January 2006, 8:12-->
QUOTE (arti @ 6 January 2006, 8:12)
If http://www.ticalc.org/archives/files/fileinfo/380/38061.html grows and gets a decent library (at least sprite functions), then I will give it a shot. Of course, probably without the scrolling background and grayscale.  

 Now that would be a fun project! Getting the TISDCC a good graphical library.

Hmmm... I actually have a Z80 Assembly instruction manual. I have never really looked at it before.
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Liazon

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Skyway 89 Beta 1
« Reply #36 on: January 06, 2006, 12:48:00 pm »
Perhaps he should ask if Joe W. if he could use the ION libraries for sprite stuff.

Ti-83+ ASM isn't that bad.  It just takes a lot of getting used to.

Offline DJ Omnimaga

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Skyway 89 Beta 1
« Reply #37 on: January 12, 2006, 03:50:00 pm »
How is the game progressing so far?  
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arti

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Skyway 89 Beta 1
« Reply #38 on: January 12, 2006, 04:29:00 pm »
No progress I'm afraid, except for some ideas to be implemented later. School is keeping me very busy at the moment. Perhaps the next release will be around the Easter holidays.

arti

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Skyway 89 Beta 1
« Reply #39 on: February 13, 2006, 02:52:00 pm »
In a moment of curiosity I grabbed my 89T with beta 1 of Sw and a stopwatch, and calculated Skyway Beta 1 to run at roughly 70 FPS (each level is 1000 frames, and it spans 14-15s) :)smile.gif

I also got an idea on how to include the status bar during gameplay without lowering the frame count too significantly.

Also, after taking a long break from programming Skyway (a break that's about to get longer btw, thanks life :)smile.gif), the source looks more legible and easier to understand (go figure, since I am the one who coded it in the first place :-\) All in all it's gonna be great when time will grace me with some of its rare spare moments.

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Offline DJ Omnimaga

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Skyway 89 Beta 1
« Reply #40 on: February 14, 2006, 04:05:00 am »
w00t nice to see its still alive, and 70 FPS its fast O_Oshocked2.gif VTI must suck because it seemed to run at like 8 fps with me :(sad.gif I'll try in TI emu I think. Keep up the good work on this

I need to add the beta in my archives someday tho :Pblah.gif
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Offline kalan_vod

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Skyway 89 Beta 1
« Reply #41 on: February 14, 2006, 06:48:00 am »
Very impressive, I think that is super fast! The only game I can think of (on the z80s) is pheonix with like 3-40 fps.