Author Topic: Exodus Updates  (Read 20181 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Exodus Updates
« Reply #45 on: November 16, 2010, 12:16:14 am »
wow!  that looks grat!  :o
although I wonder how many games will feture lobster by the end of thisd yesr.  :P
I believe there's even one by a ticalc user who never signed up here. ;D

Offline Galandros

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1140
  • Rating: +42/-10
    • View Profile
Re: Exodus Updates
« Reply #46 on: November 17, 2010, 04:20:56 pm »
Well the issue that often comes up is "X game isn't great because it's too large" or "it doesn't have good-enough graphics" or "it's too simple/short" or such comments. We can't judge a game quality based on our personal gaming preference. It needs to be judged in overall. Just because a game is massive doesn't make it bad. Plus, some games are very old and may not use the best techniques, but back in the days they were considered as masterpieces.
True there are some masterpieces that got behind  in TI-BASIC evolution.
But Exodus is a (or the) masterpiece of these days of "Pure" TI-BASIC. It should be the master piece of current state of art if you want to mention it in an eloquent way. :)
Hobbing in calculator projects.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Exodus Updates
« Reply #47 on: November 18, 2010, 07:11:00 pm »
Indeed. I think it's one of the best BASIC game of all time. We rarely ever see games like this happen.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Exodus Updates
« Reply #48 on: November 18, 2010, 07:14:02 pm »
The epicness of this game cannot be expressed except by using a combination of binary numbers that exactly correspond to the bytes used to create this game.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Exodus Updates
« Reply #49 on: November 18, 2010, 07:51:59 pm »
The epicness of this game cannot be expressed except by using a combination of binary numbers that exactly correspond to the bytes used to create this game.

01000101 01011000 01001111 01000100 01010101 01010011 00100000 01010010 01010101 01001100 00110011 01011010 00100001 00100001 00100001 00110001 00110001 00110001




Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Exodus Updates
« Reply #50 on: November 18, 2010, 07:53:54 pm »
I was worried the above would mean another game that is easy to lose...