Author Topic: Pokemon Sprites Are Finished!  (Read 4736 times)

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Dragon__lance

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Pokemon Sprites Are Finished!
« on: August 10, 2006, 04:35:00 pm »
Let's all give Tifreak8x a big pat on the back for finishing all 151 pokemon sprites! :thumb:thumb.gif After less then 2 months of hard work,they're finally finished!  :Dbiggrin.gif Here's a screenshot of the Pokedex,giving an example of a few pokemon.
user posted image
(Forgive the slow load times,screenshot taken on PTI with normal 83+)

If you wish to see all the sprites in action, check out http://www.tifreakware.calcgames.org/tifreak8x/pokemon/pokedexbasic.zip for the Pokedex program!

On a side note,DigiTan of UTI has announced Robot War 2.
QUOTE
As a suprise twist, I'm happy to announce that the next RW installment will be based on a real-time fighting engine. The upcoming version will pick up where the original left off and has gameplay loosly based on the original's unreleased pre-alpha version. Just like in the video, the player controls will feature a unique system that allows for millions of possible directions of travel. The visual effects are also being ramped up for more immersive gameplay.

Offline tifreak

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Pokemon Sprites Are Finished!
« Reply #1 on: August 10, 2006, 04:42:00 pm »
w00t! Thanks DL. :)smile.gif

I hope to have some pages up with ALL the available sprites and screen shots up, so be looking for it in the near future. :)smile.gif
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Offline lolje

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Pokemon Sprites Are Finished!
« Reply #2 on: August 10, 2006, 11:46:00 pm »
o.oblink.gifo.oblink.gifo.oblink.gif 151 sprites???  If you get problems with the memory you should take some of them out - no really!!!
(btw 151 is just the half of the pokemon which 'exist' tooday, I don't want to know how many they are when Pokemon Pearl is coming out!)
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How long did it take you? Wow, respect for this work...

By the way I know the routine you used in the Pokedex - I used the same one in Age of culture I and I would advise you urgently to use xLIB!!!
 It's so simple - and another argument would be that it's perfect for a pokemon game because it can create tilemaps, draw sprites,... and you could just save all your 151 sprites in some hacked pictures. the tilemap data in another picture (-54125+9) and on this way you won't need any loading time in the pokedex, you could very easy create great looking maps and so on, and so on...

So please think about my advise - because otherwhise you will end up with a game which is like Age of culture I; huge, beautiful, but slow - in spite of the fact that you put hours of work into it...  :banghead:banghead.gif

If you use xLIB it'll become a great game like Age of culture II; at least as beautiful as AOC I, fast, and 75% the size of AOC I  :king:king2.gif

I know exactly what I am talking about! I made these two examples (I still code on AOC II) and I pray to you, think about it  :bow:worship.gif !!!
------------------------------

Apart from this, you should really get a lot of respect for all this work you did and I understand you if you don't want to start using xLIB now cause it's too late (depends on the progress you already have!)...

Nothing of this text is ment rude - I hope my grammar wasn't too bad so that you see it's ment constructive
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Pokemon Sprites Are Finished!
« Reply #3 on: August 11, 2006, 12:23:00 am »
uhm... lolje. he has to use a basic routine (unless someone makes him an asm routine :Ptongue.gif) so he can store the sprite data as hex, thus taking up a lot less space than pics.

And I think he wants to make a game WITHOUT xlib. ;)wink.gif
That's why he's using ASCII for the maps.

Offline Ranman

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« Reply #4 on: August 11, 2006, 01:17:00 am »
Congratulations tifreak! They look amazing! :king:king2.gif
Ranman
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Offline tifreak

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Pokemon Sprites Are Finished!
« Reply #5 on: August 11, 2006, 01:19:00 am »
Hehe, I know what you mean lolje, but Pokemon Purple is supposed to push BASIC as far as it can go. So far, only 2 routines are ASM, and they are Resource and the Title screen Spellshaper made.

Besides, where is the challenge in using xlib to make an awesome game to compete with a version being made as a flash app? (look on maxcoderz)


And thanks for the compliments. ^^
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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« Reply #6 on: August 11, 2006, 03:13:00 am »
I woot at this. Great job. Some of those sprites look a lot better than I thought they would, coming from the small icon. Charizard FTW!
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elfprince13

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Pokemon Sprites Are Finished!
« Reply #7 on: August 11, 2006, 02:20:00 pm »
awesome job tifreak.

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Pokemon Sprites Are Finished!
« Reply #8 on: August 11, 2006, 02:49:00 pm »
Great work, tifreak8x! :thumbup:google.gif

JFISH

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Pokemon Sprites Are Finished!
« Reply #9 on: August 12, 2006, 04:11:00 am »
WHOO sic stuff man... nice job!... :w00t:woot.gif

Offline lolje

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« Reply #10 on: August 12, 2006, 05:27:00 am »
QUOTE
the Title screen Spellshaper made

:w00t:woot.gif Spellshaper, you begin to own Omnimaga...

Ok, then. I wish you good luck and many good ideas to create a really great Pokemon game!
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Pokemon Sprites Are Finished!
« Reply #11 on: August 12, 2006, 07:08:00 am »
QuoteBegin-lolje+Aug 12 2006, 06:27 PM-->
QUOTE (lolje @ Aug 12 2006, 06:27 PM)
QUOTE
the Title screen Spellshaper made

:w00t:woot.gif Spellshaper, you begin to own Omnimaga...  

 quite far from it. :Dbiggrin.gif
but still working on it... good thing noone knows my

katmaster

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Pokemon Sprites Are Finished!
« Reply #12 on: August 12, 2006, 09:53:00 am »
Coolzness. Great job, tifreak!

Demon

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Pokemon Sprites Are Finished!
« Reply #13 on: August 12, 2006, 11:14:00 am »
!Esos <> est

Offline tifreak

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Pokemon Sprites Are Finished!
« Reply #14 on: August 12, 2006, 06:40:00 pm »
Thanks for the compliments guys, I will try to keep this game up to the high expectations that I know is asked of me (and that I ask of myself. ;)wink.gif )
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%