Author Topic: Portal Prelude released  (Read 21319 times)

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Offline Builderboy

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Re: Portal Prelude released
« Reply #15 on: December 01, 2012, 04:02:26 pm »
I thought I had fixed the signing issue last night? o.O Unless 're-signing' is different than 'signing' and I'm missing something?  I originally uploaded an unsigned version near the very begining, and later reuploaded the signed version, maybe you downloaded it right away?  If so, try the latest version and see if that works.

Bug report from TI-Planet: On OS 2.55MP, the 9 key shoots upwards instead of diagonally down-right.
That's very strange, and sounds like it could be a general Axe bug or something, I'll have to run some additional tests.
« Last Edit: December 01, 2012, 04:17:58 pm by Builderboy »

Offline Hayleia

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Re: Portal Prelude released
« Reply #16 on: December 02, 2012, 01:43:34 am »
I am glad it is finally released :D

However, the graphics look a lot like TAG's but not the controls so I am a bit confused when playing :P
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Offline DJ Omnimaga

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Re: Portal Prelude released
« Reply #17 on: December 02, 2012, 02:26:59 am »
It's because Graviter was greatly inspired from Portal X/Prelude, and Tag was greatly inspired from Graviter. :P
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Offline Sorunome

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Re: Portal Prelude released
« Reply #18 on: December 02, 2012, 02:30:46 am »
Lol, portal was just far to long around, with which axe version did development beginn?

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Re: Portal Prelude released
« Reply #19 on: December 02, 2012, 02:38:43 am »
The first one to support sprites (see readme)
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Offline Builderboy

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Re: Portal Prelude released
« Reply #20 on: December 02, 2012, 03:54:19 am »
Also I fixed the issue where on certain calcs with slightly different hardware, the portal shooting could get messed up sometimes.

Offline Xeda112358

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Re: Portal Prelude released
« Reply #21 on: December 02, 2012, 07:35:40 am »
I thought I had fixed the signing issue last night? o.O Unless 're-signing' is different than 'signing' and I'm missing something?  I originally uploaded an unsigned version near the very begining, and later reuploaded the signed version, maybe you downloaded it right away?  If so, try the latest version and see if that works.
I dragged it over the batch file named "DRAG APP OVER ME" and it told me that it resigned the app. I downloaded it almost immediately, too, but it is on my calculator now :) I've never played Portal before, and I have to say that it is quite fun!

Offline Keoni29

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Re: Portal Prelude released
« Reply #22 on: December 02, 2012, 07:50:50 am »
Still using the 2.43 OS. No trouble running this.
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Offline Yeong

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Re: Portal Prelude released
« Reply #23 on: December 02, 2012, 12:28:41 pm »
O.O
It has begun.
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Offline Ranman

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Re: Portal Prelude released
« Reply #24 on: December 02, 2012, 03:07:13 pm »
Looks friggin' amazing! :thumbsup:

Nice job BuilderBoy!
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Offline Builderboy

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Re: Portal Prelude released
« Reply #25 on: December 02, 2012, 04:35:10 pm »
I thought I had fixed the signing issue last night? o.O Unless 're-signing' is different than 'signing' and I'm missing something?  I originally uploaded an unsigned version near the very begining, and later reuploaded the signed version, maybe you downloaded it right away?  If so, try the latest version and see if that works.
I dragged it over the batch file named "DRAG APP OVER ME" and it told me that it resigned the app. I downloaded it almost immediately, too, but it is on my calculator now :) I've never played Portal before, and I have to say that it is quite fun!
Yeah you probably got ahold of the unsigned version, I fixed it pretty quickly but you missed it :] Glad you are liking it!

Still using the 2.43 OS. No trouble running this.
That is good to hear!  If anybody has any trouble shooting portals, make sure you are running the latest version, and if you still have issues, make sure to send me a message!

Offline dinosteven

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Re: Portal Prelude released
« Reply #26 on: December 02, 2012, 06:04:21 pm »
84+SE with OS 2.43
While holding down up and continuously jumping, shooting up shoots up-right, shooting up-right shoots up, and shooting up-left shoots up. This is probably a problem with how Axe detects keypresses, though.
Also, I can't solve level 18.

Offline Builderboy

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Re: Portal Prelude released
« Reply #27 on: December 02, 2012, 06:07:41 pm »
Dinosteven, did you download the latest version?  There was a problem very similar to yours that I believe I fixed yesterday. 

Offline Xeda112358

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Re: Portal Prelude released
« Reply #28 on: December 02, 2012, 06:57:23 pm »
Yeah, I still need to download the latest version, but I was noticing the keypress thing (I was specifically trying to make it bug because I am quite familiar with the keypress issue). And I am currently at level 21 >.> Keep trying dinosteven :D

Offline dinosteven

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Re: Portal Prelude released
« Reply #29 on: December 02, 2012, 07:12:41 pm »
Downloaded the latest and it works with no bugs. Weird but good thing happened, though. I overwrote everything, but my progress is still at lvl 18. I thought for sure it would go back to 1...