Author Topic: RPGSK2 released!!  (Read 10189 times)

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Offline DJ Omnimaga

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RPGSK2 released!!
« Reply #15 on: September 19, 2007, 12:20:00 pm »
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Offline Jon

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« Reply #16 on: September 25, 2007, 05:21:00 pm »
 :/confused.gif i still disapprove of ascii...  

Offline DJ Omnimaga

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« Reply #17 on: September 25, 2007, 06:17:00 pm »
I still disapprove of flaming, trolling, posts meant to offend the person who worked on the program or destructive criticism posts like the one right above on the board
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Offline JonimusPrime

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« Reply #18 on: September 26, 2007, 12:20:00 am »
ascii is great look at metroid PI or Pokemon it it the quality of the game that makes it good not the graphics. heck even my best current program uses ascii so get over your hate of them because you can do some a amazing stuff with text sprites/ascii.

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Offline tifreak

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« Reply #19 on: September 26, 2007, 04:02:00 am »
I think it is a matter of jealousy, that he can't make ascii look that good.  
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« Reply #20 on: September 26, 2007, 04:09:00 am »
QuoteBegin-Jon+26 Sep, 2007, 6:21-->
QUOTE (Jon @ 26 Sep, 2007, 6:21)
:/confused.gif i still disapprove of ascii...  

 Enjoy your B&

Offline DJ Omnimaga

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« Reply #21 on: September 26, 2007, 11:30:00 am »
Nah I think more that he's one of those elitist asm programmers (there's very few of those anymore, they were more common back when Void Productions, Calc.org and Greenlight were still active) who assume that if they program asm that everyone can or want to do it. It take long to learn and it's different to code than BASIC. In other word, a stubborn ASM programmer that thinks 100% of the existing BASIC games or lib-enhanced games at ticalc are worth nothing, no matter how much effort were put into them, how nice they look, how fast they run (yes some BASIC games actually run fast enough for what they does, like Bowling), and even if they make front page at ticalc.org and only get positive feedback from everyone in the news article (which is rare, even with ASM programs) they still find nothing constructive to say.

If there was another language like C on the TI-83+ then I would understand him complaining about people still using ASM lib enhanced BASIC and BASIC, but now we're stuck with two extremes: a easy to learn but very slow language that won't let us do graphics at a speed acceptable for everyone, and a language that allow us to make games that wouldn't even run on a gameboy b/w but that gives brain aneuvrism  when reading the tutorials and source codes...
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Offline Halifax

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« Reply #22 on: September 26, 2007, 01:18:00 pm »
I agree. The learning curve to assembly is great. The mastering curve is even greater! In fact I don't think I can say anything has mastered Assembly. And by master I mean that can output optimized code that works on the first try, and never fails. Which is simply and virtually impossible. ;)wink.gif

Yes I do think you should lay off though because ascii graphics can be pretty amazing!
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Offline DJ Omnimaga

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« Reply #23 on: September 26, 2007, 01:26:00 pm »
Of course as long as they're used properly. And by that I mean I really despise when people represents RPG characters and monsters with the first letter of their name instead of a Omega, I, 1, 8, theta (or for a girl f) symbol.

Also on top of that it's possible to have multi directional ASCII char sprite when walking if you choose them right

user posted image

and dual layered ascii (like Metroid Pi and Zoith) is even better
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Offline Jon

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« Reply #24 on: September 26, 2007, 05:56:00 pm »
christ what's wrong with you people? all i said is that i disapprove of ascii. you're the ones making these assumptions about me.  

Offline DJ Omnimaga

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« Reply #25 on: September 26, 2007, 05:59:00 pm »
well i remember seeing you bash basic programmers in their back quite often since you joined the community, and saying you disapprove of ascii in a project news or thread using it when the author meant to use it can be seen as offensive

and I took it as offense as well because I've did many ASCII games before that I spent lot of effort on them. I used ASCII because it took much less space than graphical maps. Illusiat 12 is 3x longer than RL3 and yet it's about 40 KB smaller. Metroid Pure is another example. Just compare it to Metroid 1.2 by Zeromus, and notice the size difference.

Now I don't use ASCII anymore for now because I don't care if my games are pure BASIC or not anymore as long as they aren't crappy like ticalc.org stuff
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Offline Jon

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« Reply #26 on: September 26, 2007, 06:01:00 pm »
so you use the same thread to bash me for having an opinion?

Offline DJ Omnimaga

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« Reply #27 on: September 26, 2007, 06:13:00 pm »
I didn't bash you for having an opinion, I bashed you (I would call it more badmouthing tho) because your post about ascii seemed to be an attempt at flaming since it was targetting RPGSKII and possibly lot of other good ascii programs released before (around 30 on here). If it sounded like a bash then I'm sorry if it did, but we were more trying to defend ourselves. Also tifreak8x post was sarcastic

EDIT: This was solved via query/PM I guess, so I guess we can go back to talking about RPGSKII. Please people when posting an opinion post a reason for your opinion too (saying why you disaprove of something) so it's less seen as a troll
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« Reply #28 on: September 27, 2007, 12:01:00 am »
This is for the 83+?  I thought this was only being made for the 86.

Spiffy though.

Offline DJ Omnimaga

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« Reply #29 on: September 27, 2007, 05:50:00 am »
Nah there has been a 83+ version for over a year, and the 86 port was released not so long ago. Then came RPGSK 2, which is still 83+ only
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