Author Topic: Zelda: Relics of the Past animated screenshot  (Read 2748 times)

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Offline DJ Omnimaga

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Zelda: Relics of the Past animated screenshot
« on: July 25, 2005, 02:47:00 pm »
Today crzyrbl posted an animated screenshot of his upcoming Zelda game in BASIC using xLIB:
user posted image
this is my first shot at making an engine for the game. Keep in mind that it's only running at 90% speed, and the only thing that will slow it down later (if i use it) will be the enemies. everything else calls up prgms so they wont effect the speed. the bar (which isnt in the pic) wont slow the prgm down either.

You can view current progress http://s7.invisionfree.com/Omnimaga/index.php?showtopic=620&st=60last.

Offline tifreak

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Zelda: Relics of the Past animated screenshot
« Reply #1 on: July 26, 2005, 02:51:00 am »
Looks awesome! Does the sword function work yet?
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Zelda: Relics of the Past animated screenshot
« Reply #2 on: July 26, 2005, 09:38:00 am »
I think its only 4 direction facing sprite movmement so far, it run quite fast though, I hope to see more maps impelemtned soon :)smile.gif

crzyrbl

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Zelda: Relics of the Past animated screenshot
« Reply #3 on: July 26, 2005, 02:33:00 pm »
i just added the sword, but i will not post anymore sceenies for a couple days.  read the forum to see why.