Author Topic: [BULLETIN] Cage Matches  (Read 148290 times)

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Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #510 on: January 17, 2011, 03:25:17 am »
I haven't decided what I'm going to do either. Got a few ideas though.
Spoiler For Spoiler:



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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #511 on: January 17, 2011, 03:55:53 am »
I've almost got my engine done. >:D

FFFFFFFF- Never mind.
« Last Edit: January 17, 2011, 03:56:09 am by Raylin »
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Offline TIfanx1999

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Re: [BULLETIN] Cage Matches
« Reply #512 on: January 17, 2011, 08:08:40 am »
I'm excited, this is the first thing I've really coded in a long time. It'll be interesting to see how it turns out. I already know what I'm making, I just have to code/sprite it. ;) Good luck everyone!

Offline Deep Toaster

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Re: [BULLETIN] Cage Matches
« Reply #513 on: January 17, 2011, 01:39:28 pm »
Whoo, been a while since I did pure BASIC...

Moar platformers coming right up.




Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #514 on: January 17, 2011, 03:22:56 pm »
There will be quite a few RPGs in this contest, for mine is one as well (I think...)

Argh, I've been planning an RPG since this contest was announced.

On a side note, my map engine is done >:D
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Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #515 on: January 18, 2011, 09:59:05 am »
I've almost finished my map engine as well, and I believe it looks fantastic!
I've considered posting a screenie, but I think I'll keep my project secret for now.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

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Re: [BULLETIN] Cage Matches
« Reply #516 on: January 18, 2011, 10:55:22 am »
that's probably a good idea to keep it safe, though I doubt there's many people here on omni (besides the many anonymous guests) that would steal it. 

[offtopic and hopefully not rude]
* Ashbad wishes he'll be in cage matches soon  :'(
[/offtopic and hopefully not rude]

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #517 on: January 18, 2011, 11:28:39 am »
Naw, I doubt anyone would steal it, I just wanna surprise everyone with my entry.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Ashbad

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Re: [BULLETIN] Cage Matches
« Reply #518 on: January 18, 2011, 11:32:26 am »
that would be better in that regard also, it's more of a shock that way.  Good thinking :)


Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #519 on: January 18, 2011, 11:49:29 am »
[offtopic and hopefully not rude]
* Ashbad wishes he'll be in cage matches soon  :'(
[/offtopic and hopefully not rude]
You are in it! Right now! Go! Code!
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Ashbad

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Re: [BULLETIN] Cage Matches
« Reply #520 on: January 18, 2011, 11:50:35 am »
[offtopic and hopefully not rude]
* Ashbad wishes he'll be in cage matches soon  :'(
[/offtopic and hopefully not rude]
You are in it! Right now! Go! Code!

Ahhhhh fuck banana




lol jk
« Last Edit: January 18, 2011, 11:50:49 am by Ashbad »

Offline c.sprinkle

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Re: [BULLETIN] Cage Matches
« Reply #521 on: January 18, 2011, 11:52:00 am »
I might try. . . :thumbsup:

Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #522 on: January 18, 2011, 11:56:13 am »
Raylin, can we ignore the 4000 byte limit? It's going to be difficult to make a truly epic RPG in four levels  :P
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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #523 on: January 18, 2011, 12:01:18 pm »
Yeah, you can. Those bonus things are just for me and my swing vote.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #524 on: January 18, 2011, 12:02:17 pm »
Good, then this will be interesting  ;D
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ