Author Topic: [BULLETIN] Cage Matches  (Read 148348 times)

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Offline nemo

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Re: [BULLETIN] Cage Matches
« Reply #60 on: October 17, 2010, 06:11:58 pm »
what do you mean by top down? the screen has to scroll vertically?


Offline Munchor

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Re: [BULLETIN] Cage Matches
« Reply #61 on: October 17, 2010, 06:12:18 pm »
I'm in, for fun I'm in!

*ScoutDavid picks up his fiery NSpire*

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #62 on: October 17, 2010, 06:12:49 pm »
I think it just means a birds-eye view perspective, but I could be wrong.


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My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

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Coding-wise, on hold, but I am re-working the story.

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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #63 on: October 17, 2010, 06:13:29 pm »
Yes. Birds-eye view.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
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ASHBAD_ALVIN

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Re: [BULLETIN] Cage Matches
« Reply #64 on: October 17, 2010, 06:13:48 pm »
Hmmm.  top down tunneler, that seems appropriate because you can pound out an engine pretty quickly, but making it high quality requires some time.  This will be interesting :D

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #65 on: October 17, 2010, 06:16:00 pm »
Never mind.
« Last Edit: October 17, 2010, 06:16:32 pm by Raylin »
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







ASHBAD_ALVIN

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Re: [BULLETIN] Cage Matches
« Reply #66 on: October 17, 2010, 06:17:21 pm »
Hey, Raylin, what are you going to put me down for? (programming language wise)

Hopefully AXE

EDIT: ok, so it looks like I'm down for all languages; that's beast better practice them all some more ;)
« Last Edit: October 17, 2010, 06:23:13 pm by ASHBAD_ALVIN »

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #67 on: October 17, 2010, 06:17:26 pm »
Yeah, making the engine isn't that hard. *cough*Blur*cough*
Now making the game really good or unique is a little more difficult.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #68 on: October 17, 2010, 06:18:45 pm »
FinaleTI, you must remake the engine from scratch. I will compare your source codes.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







ASHBAD_ALVIN

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Re: [BULLETIN] Cage Matches
« Reply #69 on: October 17, 2010, 06:18:48 pm »
I have an idea for making it special, but I'd prefer the contestants don't look:

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I told you not to look FinaleTI and Nemo!
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dodging rocks

Offline nemo

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Re: [BULLETIN] Cage Matches
« Reply #70 on: October 17, 2010, 06:18:57 pm »
lol... and i still need to write an engine.


Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #71 on: October 17, 2010, 06:19:26 pm »
Do we all get to know the deadline?
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For the 51st time, that is not my card! (Magic Joke)

Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #72 on: October 17, 2010, 06:21:48 pm »
two weeks from today if i am not mistaken

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #73 on: October 17, 2010, 06:22:07 pm »
FinaleTI, you must remake the engine from scratch. I will compare your source codes.
I wasn't gonna use Blur's engine for anything but inspiration.

Edit: Are we allowed to sprites from previous projects?
« Last Edit: October 17, 2010, 06:25:35 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #74 on: October 17, 2010, 06:24:21 pm »
Ah. Understood.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm