Author Topic: A real Community Project  (Read 25247 times)

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Offline willrandship

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A real Community Project
« on: April 11, 2011, 06:13:35 pm »
I had a thought:

from what I can see, we make up a community of programmers that work on our own personal projects, with the occasional helping hand from each other. Other than that, we essentially show off our end results to everyone else, and work mostly alone.

Nothing wrong with that :P

However, what if we all had one HUGE project that we all worked together on?  It would be something that would be fairly unfeasible for only one person, but should reach the capabilities of most everyone. It should interest everyone, so I'm not going to suggest a project, I'm sure you won't have any trouble with that. :P

What do you think? I think it would be cool.

Spoiler For to avoid too many tl;drs:
One thing we would need: Multiple files. You can't work as a group on a program based on one code file. We should have many, many of them.

Another thing we'd need, but this is more opinion, is some organization: Newcomers to the project would be assigned a file, but their changes, for a while, would be checked and submitted by someone else, before they got added to the official archives. More experienced people would get direct archive access to at least their own stuff, maybe everything, depending on the setup.

Here's some suggestions, but feel free to ignore all of them if you wish.

A sweet RPG with awesome graphics, gameplay, and storyline, with 50+ hours of playtime, and a lot of side quests

An Axe IDE for the calc with a built in parser, and the official code documentation, and various goodies, like pics of 8x8 sprites instead of their hex.

A hardware driver that makes the calc communicate with other calcs, like, say, Prizm to 84+ to nspire

 just throwing out ideas.

Ashbad

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Re: A real Community Project
« Reply #1 on: April 11, 2011, 06:16:47 pm »
I would say the easiest and most fun one to do would be the RPG.  But, we would have to split it up so that everyone gets a job that they're best at.

I would pitch in to do the coding (I'm assuming that if its gonna be that big, it's an assembly flash app) IFF no one else steps up for that.

Otherwise, since I'm better in graphics, I would be able to sprite or tile anything you need, any size, any level of grayscale.
« Last Edit: April 11, 2011, 06:17:11 pm by Ashbad »

Offline FinaleTI

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Re: A real Community Project
« Reply #2 on: April 11, 2011, 06:17:46 pm »
I think it's an interesting idea, it would be neat to see what everyone else thinks.
Also, an idea I think would fit this rather well would be a PET/NetNavi system that could possibly integrate with gCn to have an environment like what the Net is supposed to be in the Battle Network games, but for calculators instead. Because a Net large enough for the community would be a massive undertaking.

But that's just my two cents.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
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Spoiler For Nostalgia:
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Spoiler For Nostalgia Origins: Sky's Story:
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Ashbad

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Re: A real Community Project
« Reply #3 on: April 11, 2011, 06:20:29 pm »
I think it's an interesting idea, it would be neat to see what everyone else thinks.
Also, an idea I think would fit this rather well would be a PET/NetNavi system that could possibly integrate with gCn to have an environment like what the Net is supposed to be in the Battle Network games, but for calculators instead. Because a Net large enough for the community would be a massive undertaking.

But that's just my two cents.

I actually love an idea of a strategy game over gCn even more than an RPG.  Though, still, I'll sign up for graphics first and foremost.

One thing that is excellent about making a gCn game is that many people at cemetech would probably like to help as well. ;)

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Re: A real Community Project
« Reply #4 on: April 11, 2011, 06:21:46 pm »
I would say we should bring back TiDE, and finish it.
Another thing we could do would be write an Axe compiler for the computer. It would have an optimizer built-in, to make the resulting code much more efficient than when compiled on-calc.
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Offline willrandship

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Re: A real Community Project
« Reply #5 on: April 11, 2011, 06:22:02 pm »
Nothing wrong with more than one I guess :P I like the Net idea, so you're basically talking a server with gCn support, but with other features to host specific progs?

@Ashbad what I had in mind was that, since many people here are good coders, you could have diff. people working on diff. parts of the code. Like, say, the Battle engine would be a big chunk of an RPG, but so would the overworld

So.....Poll? Let me know if you want something new on it, I'll let you vote for as many as there are.
« Last Edit: April 11, 2011, 06:23:09 pm by willrandship »

Offline ZippyDee

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Re: A real Community Project
« Reply #6 on: April 11, 2011, 06:22:24 pm »
Apparently Quigibo is planning an off-calc axe compiler?
There's something about Tuesday...


Pushpins 'n' stuff...


Offline willrandship

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Re: A real Community Project
« Reply #7 on: April 11, 2011, 06:25:06 pm »
Wait, I guess polls have to be in new topics...:(

Ashbad

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Re: A real Community Project
« Reply #8 on: April 11, 2011, 06:26:24 pm »
Yep ;)

Though, before you make it, I would suggest taking at least 3 more suggestions.

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Re: A real Community Project
« Reply #9 on: April 11, 2011, 06:26:40 pm »
Apparently Quigibo is planning an off-calc axe compiler?
Cool! Didn't know that. :)
Then nvm.
So instead, I'll support the net idea and the RPG.
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Offline FinaleTI

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Re: A real Community Project
« Reply #10 on: April 11, 2011, 06:26:57 pm »
I like the Net idea, so you're basically talking a server with gCn support, but with other features to host specific progs?
I kinda meant a gCn server that would stream map data to a calc depending on the appropriate Net area you where in, with the ability to navigate the 'Net' with your NetNavi (just a glorified program, really, but kinda a virtual extension of the user) and the ability to fight viruses and other Navis, as well as by chips and programs to improve your Navi, like the Battle Network games, but more of an open world not really centered around one character.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Ashbad

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Re: A real Community Project
« Reply #11 on: April 11, 2011, 06:28:19 pm »
Sounds like a megaman game for some reason :)

Good idea right there.

Offline willrandship

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Re: A real Community Project
« Reply #12 on: April 11, 2011, 06:28:23 pm »
Well, if he wants the Community to do it, though, I think it's a cool project.

Also, did I mention it should be open source? Not as in GPL necessarily, but accessible, or it's too inconvenient to see how other parts work when making yours.

Graagh double ninja :P

Soo....MMORPG 84+? cool!
« Last Edit: April 11, 2011, 06:29:24 pm by willrandship »

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Re: A real Community Project
« Reply #13 on: April 11, 2011, 06:29:07 pm »
I agree with the open-source part.
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"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
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Ashbad

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Re: A real Community Project
« Reply #14 on: April 11, 2011, 06:30:09 pm »
I say open source only to members of the project with access to certain parts, to keep it safe.