Author Topic: Blue World Quest  (Read 11329 times)

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Offline DJ Omnimaga

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Blue World Quest
« Reply #15 on: September 14, 2005, 12:57:00 am »
how many sprite do you use so far?
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VahnRPG

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Blue World Quest
« Reply #16 on: September 14, 2005, 01:46:00 pm »
Hm...I think I have about...28 for Klyne's battle pictures and the walking sprites...there'll be much more once I get the specials drawn and the enemies as well

Anyway, any new info I have on the game will be put in this topic on my own forum:
http://www.superkidinc.com/phpBB2/viewtopic.php?t=25
Enjoy ^^'

Offline DJ Omnimaga

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Blue World Quest
« Reply #17 on: September 14, 2005, 02:16:00 pm »
nice i'll check into it soon :)smile.gif
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Offline tr1p1ea

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« Reply #18 on: September 15, 2005, 11:24:00 am »
Did you manage to get those breathing sprites done VahnRPG?
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


VahnRPG

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Blue World Quest
« Reply #19 on: September 15, 2005, 05:35:00 pm »
i've been at work for the past 7 hours, so no :Pblah.gif

Offline DJ Omnimaga

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« Reply #20 on: September 17, 2005, 02:10:00 am »
ah yeah work... 14 hrs at work in a row isnt big deal :Pblah.gif
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VahnRPG

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Blue World Quest
« Reply #21 on: September 18, 2005, 05:26:00 am »
Okay, just thought of this, but it'd be REALLY helpful to me that those of you wonderful fans of mine out there (all 6 of you! lol j/k) give me some feedback on why you did and didn't like my MtSQuest - True game. Just trying to maximize the good and minimize the bad ^^'

Offline DJ Omnimaga

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« Reply #22 on: September 18, 2005, 05:58:00 am »
http://s7.invisionfree.com/Omnimaga/index.php?showtopic=198&view=findpost&p=4589972

actually I think making battles more RPG ish would be cool, I liek RPGs a lot :)smile.gif maybe make it longer and make NPCs givew some advices on how or where to find special moves :)smile.gif
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VahnRPG

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Blue World Quest
« Reply #23 on: September 18, 2005, 07:26:00 am »
Graphics: 9/10 nice fighting animations
I'm working on better ones :Pblah.gif

Gameplay: 7/10 Very hard
I dunno why you think it's hard. I, personally, can get to lvl 4 and halfway through the game before I start having problems :Pblah.gif

Storyline: 10/10 Good storyline
Eh. It wasn't very indepth, you didn't know who any of the characters were, and overall it was just very linear IMO. If anything, I'd give this the lowest rating :Pblah.gif

Replay value: 6/10 Hmm? not my style.
Replay value was next to non-existant. The only possible desire you could get to play the game just storyline wise would be to get that last Normal Art (takes 4 wins to get to if you don't know it already, if memory serves me) and the story doesn't change from one to the next. Actually, I'd give this the lowest rating...

maybe make it longer and make NPCs givew some advices on how or where to find special moves smile.gif
Yeah, I'm working on the longer part, and as for the NPCs I'm not too sure how I'll do the acquiring of special attacks...

Master Jc

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Blue World Quest
« Reply #24 on: September 18, 2005, 11:33:00 am »
Hard is only relative... some of my games are easy for me, yet others find to be... borderline impossible.  When you design a game, you have an edge.  Oh, and you sprite really well.

VahnRPG

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Blue World Quest
« Reply #25 on: September 18, 2005, 06:25:00 pm »
Thanks. it's from lots of helpful feedback ^_^

Offline Ranman

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« Reply #26 on: September 18, 2005, 06:32:00 pm »
QuoteBegin-VahnRPG+13 September 2005, 10:19-->
QUOTE (VahnRPG @ 13 September 2005, 10:19)
However, I decided that for now I'll worry more about getting the maps made and go from there than tie myself down to a particular method. Just makes more sense that way, doesn't it  

 I agree... Code first and optimize later  ;)wink.gif
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Offline DJ Omnimaga

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« Reply #27 on: September 19, 2005, 02:11:00 am »
lot of people do that, I think its better or you'll try to optimise like mad and become bored or confused and you'll probably lose motivation. Make sure you dont fall into the "I have to rewrite the whole code" category though, optimize at least a few things while coding :)smile.gif
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VahnRPG

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Blue World Quest
« Reply #28 on: September 19, 2005, 04:35:00 am »
naturally. in looking back through my code in just putting it all together as an app i optimized a couple minor things. right now i'm just gonna focus on making the maps and then go from there

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Blue World Quest
« Reply #29 on: October 21, 2005, 06:46:00 am »
Alright....I haven't thought about my game in a while...been trying to focus on my comic, but now that it's my day off and I don't really wanna work on the comic so I'm thinking about the game...

Anyway, what with Kev's awesome XXR, tr1p's Desolate, Spencer's Zelda, and all this other stuff going around, i need...something. Something to make my game really...neeto, for lack of a better word. Perhaps not make my game "revolutionary," but something to just make it something awesome and remembered (in a positive way) for years to come. Something I can feel PROUD of. However, I got no clue what to do >.>
So, any ideas? :Dbiggrin.gif