Author Topic: Crimson warfare the ti game  (Read 45613 times)

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Offline Geekboy1011

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Re: Crimson warfare the ti game
« Reply #90 on: September 10, 2009, 11:29:38 pm »
alriGHt i looked at the code again and found some mistakes  i hope  to squash the bugs soon ill post soon:)

Offline DJ Omnimaga

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Re: Crimson warfare the ti game
« Reply #91 on: September 10, 2009, 11:54:48 pm »
It's ok, take your time ^^
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Offline Geekboy1011

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Re: Crimson warfare the ti game
« Reply #92 on: September 11, 2009, 06:46:17 pm »
wow im now really looking forward to the basic editor now ive made many errors as in not documenting what each section does at least it is not a complete rewrite though :)

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Re: Crimson warfare the ti game
« Reply #93 on: September 11, 2009, 07:15:51 pm »
x.x well I personally never commented my code to be honest, unless it was in Visual Basic x.x

But I always coded on calc anyway
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Offline Geekboy1011

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Re: Crimson warfare the ti game
« Reply #94 on: September 11, 2009, 07:20:11 pm »
oh i meant i did not keep good notes of it i "normally code on paper then transfer it over to my calc and debug on that but after so many revision it get confusing again :) lol

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Re: Crimson warfare the ti game
« Reply #95 on: September 11, 2009, 07:32:17 pm »
oooh I see, ok. I never wrote code on paper except what each vars contains. I wrote lot of notes for planning/story for RPGs, tho
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Offline Geekboy1011

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Re: Crimson warfare the ti game
« Reply #96 on: September 11, 2009, 07:33:58 pm »
no the entire code is in vb format including the indents for loops and stuff comments the whole mess of it i just edit on calc (debug) and the comments become well just off and compleatly wrong to the position of the code it is in :)



edit    !update!


              ok i got the menu code working now all is fixed   ... this means that troops are properlay inserted where they belong ect now to re break up the main loop and fix that :)


« Last Edit: September 14, 2009, 03:33:16 pm by Geekboy1011 »

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Re: Crimson warfare the ti game
« Reply #97 on: September 21, 2009, 04:45:28 am »
Wow didn't notice that post edit. Btw you can bump your topic if nobody replies in 12 hours and you got new progress. Else it might get missed easily. I hope you don't give up on this :)

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Offline Geekboy1011

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Re: Crimson warfare the ti game
« Reply #98 on: September 21, 2009, 12:04:08 pm »
lo yeah didnt think of that
ok nother decision ime like thing im debating weather i should switch to a matrix based system
as it will make it instead of  n2 n*5 which is marginably less


any ideas on what yall think?

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Re: Crimson warfare the ti game
« Reply #99 on: September 21, 2009, 12:23:33 pm »
mhmm could you explain a bit more in detail? I know matrix collisiion detection is generally easier, though (and faster)
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Offline Geekboy1011

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Re: Crimson warfare the ti game
« Reply #100 on: September 22, 2009, 01:05:55 pm »
ok well to start    
 currnetly i m using a very slow method (forgot how to explain it o.o) that calculations are around n^2

i was suggested a matrix based system that works with a long thin matrix  of which i would check the outer 5 tiles  EG    
                               xxx
                               xox

where o is the charater

this would make it n5 instead of N^2 which is mush less calulatons per second but still retaining a relatively smooth display



i hop e that helps dj :)

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Re: Crimson warfare the ti game
« Reply #101 on: September 22, 2009, 01:56:53 pm »
oooh I see ok ^^, I guess that could probably work. Do you think you'll be able to make screenie at school soon?
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Offline Geekboy1011

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Re: Crimson warfare the ti game
« Reply #102 on: September 22, 2009, 04:40:31 pm »
hmm to give my self a deadline im gonna shoot for lets go with around this time next week if i can

itll be basic same as the one i have now just trying to decide on 1 other thing thaats weather to change to a multi list setup for troop info or stick with the single list format im currently using

Offline Ti-newb

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Re: Crimson warfare the ti game
« Reply #103 on: November 24, 2009, 11:29:31 pm »
Hey Guys, I will be remaking a CrimsonMenu, and hopefully i will finish X_X. (ive attempted like 4 times =P).

Current idea: Im taking away the Anoying List. and just keeping the Str1.. The syntax would be similar to the Menu( Function except.. mine is CrimMenu(Xcoordinate,Ycoordinate,"Title",Sprite#,"Option#1",Sprite#,"Option#2,Sprite#.. ect.

Right now, I have InString(.. But i dont know how to get the # of words between them.. Any ideas?

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Re: Crimson warfare the ti game
« Reply #104 on: November 25, 2009, 12:07:54 am »
cool, I hope this revives ^^
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