Author Topic: Demo  (Read 8797 times)

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Offline Spellshaper

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« Reply #15 on: June 13, 2006, 02:22:00 pm »
QuoteBegin-Snake+Jun 14 2006, 02:04 AM-->
QUOTE (Snake @ Jun 14 2006, 02:04 AM)


but sprite size limitation is my nemesis...
I would like to use 16x16 sprites -_-'

Actually, you can! ;)wink.gif

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« Reply #16 on: June 14, 2006, 04:59:00 am »
not with xlib 0.1a ??
cause this is the one i use, and it's 8x8 sprite, i can use four separate sprite for one carachter but it's slow as hell...

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« Reply #17 on: June 14, 2006, 05:12:00 am »
oh... yeah, the 16x16 feature came with 0.601b ^^'

Offline DJ Omnimaga

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« Reply #18 on: June 14, 2006, 05:43:00 am »
you still use xLIB 0.1a? o.oblink.gif
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« Reply #19 on: June 14, 2006, 05:58:00 am »
I guess he likes the easier syntax

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« Reply #20 on: June 14, 2006, 06:29:00 am »
yeah xlib 0.1 was so much easy
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« Reply #21 on: June 14, 2006, 01:56:00 pm »
in fact.. yes :Ptongue.gif

does the 0.601b is more fast?

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« Reply #22 on: June 14, 2006, 02:21:00 pm »
lol same here, i use the old xlib, for two reasons: 1. its easier than the new version 2. i didn't know there was a updated version i thought the old one was the most recent.

my battle system has to do 2 by 2 tiles to display stuff too, but it kinda runs smoothly so it doesn't look unnatural, you should try doing the samething 2

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« Reply #23 on: June 14, 2006, 03:15:00 pm »
QuoteBegin-Snake+Jun 14 2006, 08:56 PM-->
QUOTE (Snake @ Jun 14 2006, 08:56 PM)
in fact.. yes :Ptongue.gif

does the 0.601b is more fast?  

 the new xlib can do 5 level grayscale on the TI-83+ SE
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« Reply #24 on: June 14, 2006, 03:54:00 pm »
i don't have an SE but y may think of buying one... but if i'm to buy a new ti it will be a 86... to play "blinded by the dark"

just a question, a want to learn ASM, i don't know C++ or any other language, so what's the best for me? 28 days?....

i want something that cover the basics you know :Ptongue.gif

2X2 sprites are more slow... and it's more hard to program... (4 line of code instead of one cannot be more speedy or even equal..)

##############################################

hey.. what's money for?

EDIT (Kevin) merged double posts

Offline DJ Omnimaga

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« Reply #25 on: June 15, 2006, 02:28:00 am »
86 would be cool  so you could port Resident evil to it ^^

as for asm learning I must warn you its kinda hard, but the best tutorial is asm in 28 days
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« Reply #26 on: June 15, 2006, 07:20:00 am »
bah.. i learned Action Script 2.0 in 10days...

I can surely learn ASM in 28 days :)smile.gif

and after that, I'll program some good games with the help of you all ;)wink.gif

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« Reply #27 on: June 15, 2006, 10:53:00 am »
cool :D plz finish Resident evil first ^^
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« Reply #28 on: June 15, 2006, 04:09:00 pm »
Lolll

look's like you're the only one waiting for it :Ptongue.gif


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« Reply #29 on: June 16, 2006, 01:45:00 am »
:(sad.gif well considering the amount of dll at ticalc i doubt it ;)wink.gif
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