Author Topic: OMNIMAGA GROUP PROJECT 1  (Read 16464 times)

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Offline necro

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OMNIMAGA GROUP PROJECT 1
« Reply #15 on: February 15, 2006, 05:57:00 pm »
The pseudo coding is done...need to finish the vars.  School is a drag.  Here is a program I thought we might be able to use in it .
Please check my program for bugs 'workingness'...I am to busy right now to do it myself.

Untested...
Map Loader Beta (from zelda)

"E is maps per horizontal line, M is Map Var
"Code to Change your Map
(K=3)-(K=2->C
(K=1)-(K=4->D
M+C->M
E(M/E+D->M
M/E->C
"find which map, set it in C
round(C,0
Ans-(CC
"load and run map program
C/1->D
round(D,0
Ans-(DD
M-10D->C
"0123456789->Str1
sub(Str1,C+1,1)->Str2
sub(Str2,D+1,1)->Str1
"ZLDMP"+Str1+Str2
real(10,0,3):"Loads map into xtemp003
prgmXTEMP003
"change map x and y
dim([A]->L1
L1(1->H
L1(2->L
"X cords
A(K=2 or K=3)+6(K=2->A
S(K=2 or K=3)+(L-6)(K=2->S
"Y cords
B(K=1 or K=4)+4(K=4->B
T(K=1 or K=4)+(L-4)(K=4->T
return



It should update your map var (M), your X and Y positions, and your matrice data.  It was desinged for 16X16, so you might need to accomodate for that if you test it.
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Offline DJ Omnimaga

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« Reply #16 on: February 16, 2006, 02:12:00 am »
hmm sound nice, altough I have no clue how to use it as I dont have the map programs :Pblah.gif
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Offline necro

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« Reply #17 on: February 16, 2006, 06:06:00 am »
well, the maps should be able to be stored in any way you wish, you'd just include a if M=X, then: DATA end  If M=X+1, then: DATA #2, if M=X+3... series in the program in which to store all map data
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Offline necro

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« Reply #18 on: February 17, 2006, 03:01:00 pm »
I'm not sure if you all noticed, but the pseudo code was ammended into the code section already...
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Offline DJ Omnimaga

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« Reply #19 on: February 17, 2006, 03:35:00 pm »
i saw it on AIM earlier i believe
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Offline necro

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« Reply #20 on: February 17, 2006, 03:41:00 pm »
Indeed you did
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Offline kalan_vod

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« Reply #21 on: February 17, 2006, 05:18:00 pm »
Yeah, well I think that I am not smart enough to understand the code completly. It looks alot more complex then it should be..

Offline necro

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« Reply #22 on: February 18, 2006, 05:58:00 pm »
How so?  It is all in segments...each segment, when programmed, is made to work with all the others.  You program a routine to do a bit of the code and to pass the data off into variables, then run another program to do bit more of the leg work.  Which parts don't you understand?

ps. could you move this into the main project discusion...as in my post and kalan's.

BCTurkEDIT - Done
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« Reply #23 on: February 19, 2006, 09:04:00 pm »
Side Note - I uploaded some concept art for the opening and/or title screen.  I know Spelli and necro could make it better, but it's what I got :Pblah.gif

Link is also in the archive post
user posted image

Offline DJ Omnimaga

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« Reply #24 on: February 20, 2006, 02:59:00 am »
thats sound nice, what about making the planet white with some stuff on it?
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« Reply #25 on: February 20, 2006, 05:50:00 am »
I tried doing some stuff to it, and it just looked fugly, so I'll leave the modifications to someone else who's better at gfx then I.

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« Reply #26 on: February 20, 2006, 05:53:00 am »
*cough*Spellshaper*cough*
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Offline Spellshaper

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« Reply #27 on: February 20, 2006, 06:22:00 am »
Huh? :Dbiggrin.gif

Offline Spellshaper

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« Reply #28 on: February 20, 2006, 06:53:00 am »
what I came up with on short notice:


user posted image
(doubled size)


is that ok? suggestions?

Offline DJ Omnimaga

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« Reply #29 on: February 20, 2006, 07:11:00 am »
c what I meant ^_^

maybe just add a light gray line in the sunlight so we distinguish the planed from the rest of the sun light, otherwise its awesome :)smile.gif
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