Author Topic: OMNIMAGA GROUP PROJECT 1  (Read 16526 times)

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Offline necro

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OMNIMAGA GROUP PROJECT 1
« Reply #60 on: February 23, 2006, 12:41:00 pm »
The people ones are based off of the Golden Sun sprites I made with added GS and all.  I will also try and make a bunch of enviroment sprites to.
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dragon__lance

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« Reply #61 on: February 24, 2006, 05:14:00 pm »
cool, will u show them soon?

Offline necro

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« Reply #62 on: February 26, 2006, 02:58:00 pm »
I'll try and get em finished.  I didn't expect to be out so much this weekend.
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katmaster

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« Reply #63 on: February 28, 2006, 02:11:00 pm »
Wow, that title screen rocks!! Keep up the good work  :ru13z:king2.gif

Offline necro

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« Reply #64 on: March 06, 2006, 05:34:00 pm »
some sprites...in GS
user posted image
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katmaster

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« Reply #65 on: March 07, 2006, 04:27:00 pm »
Mmmmm, tasty!!!! Keep up the good work!

Offline kalan_vod

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« Reply #66 on: March 07, 2006, 04:30:00 pm »
Wow, I think that looks amazing!

Offline necro

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« Reply #67 on: March 07, 2006, 04:50:00 pm »
The way it works is if you make all the gray area white, that's what it would look like with GS off as the gray buffer wouldn't be applied to have the white areas made from it
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Offline DJ Omnimaga

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« Reply #68 on: March 08, 2006, 03:25:00 am »
wow great work, reminds me of some Final Fantasy 4 dungeons and chrono trigger, do you think you can manage to have masked character sprites since you have grayscale walk on able tiles?
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the_unknown_one

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« Reply #69 on: March 08, 2006, 04:44:00 am »
So, what's up with this? Since i'm new staff, i'd like to know what this is about :)smile.gif

Offline DJ Omnimaga

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« Reply #70 on: March 08, 2006, 05:06:00 am »
Sci fi RPG, so far I dunno if grayscale is official, sure thing is that its using xLIB, the title screen is done
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the_unknown_one

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« Reply #71 on: March 08, 2006, 07:15:00 am »
Sweet :)smile.gif

Offline necro

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« Reply #72 on: March 08, 2006, 10:13:00 am »
Don't know wether chars would be masked yet, it depen on how fast we get it running.  It seems if the game is fast, we either have masked OR GS char sprites, but I don't think both
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BCTurk

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« Reply #73 on: March 08, 2006, 12:21:00 pm »
I'm going to try and draw up a space station map tonight, so you have a better idea of what tiles we need.  Also will do some char. profililng if I have time b4 my BF2 match.

EDIT (9/3/06) - Do we want a symetrical map or not?  I'm mainly asking necro, as a symmetrical map would mean less tiles, but asymmetrical would be, uh, cooler.

dragon__lance

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« Reply #74 on: March 10, 2006, 02:11:00 pm »
nice work!! The map looks good, and so does the char. The only prob i have is the character looks a little odd from the side. so wat do we do now for this project?
@the unknown one: didn't u make a asm lib to help with basic too? (like xlib). or was that someone else.