Author Topic: Open Sprite Library  (Read 11576 times)

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Offline Xeda112358

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Re: Open Sprite Library
« Reply #60 on: November 15, 2013, 12:04:51 pm »
I am still getting the error, on each page. The rest says, "Your browser sent a request that this server could not understand."

Offline flyingfisch

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Re: Open Sprite Library
« Reply #61 on: November 15, 2013, 01:57:14 pm »
I am still getting the error, on each page. The rest says, "Your browser sent a request that this server could not understand."

According to Kerm, this is a problem with cemetech's cookies. Try using this address until he fixes it: openspritelibrary.tk



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Offline Yeong

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Re: Open Sprite Library
« Reply #62 on: November 15, 2013, 02:56:32 pm »
Created account and uploaded something to test. (It seems like it doesn't support BMP format though.)
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Offline DJ Omnimaga

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Re: Open Sprite Library
« Reply #63 on: November 15, 2013, 10:47:24 pm »
BMP is obsolete, though. Aside from monochrome color depth, which can be handy for providing very small calc screenshots (even more than GIFs and PNGs), BMP is just ridiculously large for any kind of image sharing and is heavily discouraged.
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Offline flyingfisch

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Re: Open Sprite Library
« Reply #64 on: November 16, 2013, 08:34:53 am »
Yes, at this point at least, PNG is the only supported image format.

I will be gone for most of today, but what I need now is a PHP function to convert 24-bit RGB (as inputs $r, $g, $b) to grayscale. If someone could write one for me (or google it for me) I'd appreciate it. See ya all either later today or tomorrow.



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Offline Eiyeron

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Re: Open Sprite Library
« Reply #65 on: November 23, 2013, 04:00:14 am »
I started populating it with my sprites, and it won't get my font image, which is 64*64.
Will you plan to add a kind of sprite sheet?

Offline Streetwalrus

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Re: Open Sprite Library
« Reply #66 on: November 24, 2013, 02:59:18 am »
Yeah uploading sprite sheets is a must IMO.
send it

Offline Sorunome

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Re: Open Sprite Library
« Reply #67 on: December 02, 2013, 01:21:04 pm »
You should look into the max cookie length accepted, today i had to clear all my cookies on *.cemetech.net because osl refused my connection due to sending too many cookies.

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Offline Eiyeron

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Re: Open Sprite Library
« Reply #68 on: December 02, 2013, 02:00:46 pm »
That, and exporting for Axe and z80Asm (and I don't even talk for n-bits export)

Offline ben_g

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Re: Open Sprite Library
« Reply #69 on: December 02, 2013, 02:37:13 pm »
I will be gone for most of today, but what I need now is a PHP function to convert 24-bit RGB (as inputs $r, $g, $b) to grayscale. If someone could write one for me (or google it for me) I'd appreciate it. See ya all either later today or tomorrow.
isn't converting to greyscale as simple as just calculating the average of the r, g and b values?
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Offline Eiyeron

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Re: Open Sprite Library
« Reply #70 on: December 02, 2013, 02:40:02 pm »
No, some colors are visibly less visible than others. Yellow is less visible than magenta or cyan for instance.

Offline NanoWar

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Re: Open Sprite Library
« Reply #71 on: February 13, 2015, 08:22:11 pm »
Sorry to necro post, but I just read this topic, went (first page mention) to http://opengameart.org/ and saw a calculator 8x8 sprite dungeon by Eiyeron and just wanted to say that it's pretty funny! :D

(http://opengameart.org/content/8x8-4-gray-dungeon-set)