Author Topic: rogue like game  (Read 17424 times)

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Offline DJ Omnimaga

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« Reply #30 on: November 15, 2005, 03:44:00 am »
hmm cool, I still hope to see it finished. (sry I som,ewhat missed this thread, stupid view new posts fgunction doesnt work, i had to replace it with today active topics) <_<dry.gif
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Offline necro

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« Reply #31 on: November 15, 2005, 04:28:00 pm »
well, I am going to use g/s sprites...and it will be fantasy themed (have a story line that is subject to change...but like always, is more developed than the 'average')
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Offline DJ Omnimaga

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« Reply #32 on: November 16, 2005, 03:17:00 am »
oh nice grayscale. You should read my guide to TI=83 SE grayscale. Even though it's for Omnicalc it might help in sprite making and gs making :)smile.gif
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« Reply #33 on: November 16, 2005, 10:34:00 am »
I read through that long time ago, but it is a little diffrent method for xlib
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« Reply #34 on: November 16, 2005, 11:22:00 am »
OOH! OOH! ASK ME!!! ASK ME!!! in T14 everything is GS, even the player

Offline DJ Omnimaga

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« Reply #35 on: November 17, 2005, 02:34:00 am »
even the player? O_Oshocked2.gif  Are you sure its not flickery too much?
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Offline necro

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« Reply #36 on: November 17, 2005, 07:50:00 am »
QuoteBegin-xlibman+17 November 2005, 8:34-->
QUOTE (xlibman @ 17 November 2005, 8:34)
even the player? O_Oshocked2.gif
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Offline Spellshaper

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« Reply #37 on: November 17, 2005, 08:08:00 am »
huh? surprise? *likes*

I think I

Offline DJ Omnimaga

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« Reply #38 on: November 17, 2005, 08:10:00 am »
cool suprises, but err... gs is powerful on the 83+, just with xlib, with omniclac its flicklery, with xlib its better than on the SE
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« Reply #39 on: November 17, 2005, 08:13:00 am »
ah... ok than I

Offline necro

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« Reply #40 on: November 18, 2005, 07:11:00 am »
well, some time in the future, it might be possible to use buffers to do GS...if trp1 adds them then that would be easier to do it and all...and would probably be faster as well
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Offline DJ Omnimaga

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« Reply #41 on: November 18, 2005, 07:54:00 am »
would be cool indeed.
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