Author Topic: Snake Hunters  (Read 9247 times)

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Offline lolje

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« Reply #15 on: June 14, 2006, 07:27:00 am »
I played around a bit lately and there are some interesting effects you can produce with xlib...
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Offline Radical Pi

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« Reply #16 on: June 14, 2006, 08:16:00 am »
Ah, so you did take my advice on the effect. I'll try it with these values other than ten. :)smile.gif
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Offline lolje

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« Reply #17 on: June 28, 2006, 07:43:00 am »
it isn't dead
But my time is short
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Offline DJ Omnimaga

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« Reply #18 on: June 29, 2006, 01:18:00 am »
Well I kinda figured you were working on Clibz more than this as well ;)wink.gif
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Offline lolje

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« Reply #19 on: June 29, 2006, 06:37:00 am »
Some great News:
I integrated the 'Picplay-mode' in which you can play on a map from 1 to 100. The maps are saved in hacked pics and you can also archive them. I have no level editor, yet - and I recommend that you use my awesome program 'Clibz' (you find it under 'our projects').
But saving under pic 11 means saving level 1, saving under pic 12 means saving under level 2. (I don't use the unhacked pics to prevent errors with other programs)
I included 4 levels (more 'll come later!) saved in a group, please archive them after ungrouping.

Readme will also follow soon and I am already working on a bot!

test it and look forward to the next versions which will probably include
a part of the singleplayer!
lolje

EDIT: Old update, the latest one is always in the first post!
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Offline Spellshaper

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« Reply #20 on: June 29, 2006, 09:43:00 am »
holy crap! First you tell us you don't have the time work on it, and then BOOM!
another release! ^^

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Offline lolje

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« Reply #21 on: July 11, 2006, 02:57:00 am »
--- EDIT: THE OLD POST INCLUDED A BROKEN LINK! ---

In fact I didn't get more time, I just didn't sleep until 1pm


:Ptongue.gif  And another update  :Ptongue.gif

Version 0.6 comes along with major-updates in gameplay, map- and leveldesign, some more levels and a Readme-file;

All the last few versions were crappy because it was nearly impossible to catch the 2nd player. You always had to hit exactly the same pixel as the flamer was standing on. This often ended frustrating because you mostly just bumped in another black pixel next to your enemy.

This major-problem has been terminated now;
Now you have to press [2nd] or [Clear] (This is VERY useful in multiplayer-matches!) when you are very near to the Flamer. When the distance is three pixels or less you'll shoot him and win, when you don't hit him the time-limit will be decreased.

You can download the new version in the first post.

I hope you like it.
lolje

EDIT: Screenz coming soon...
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Offline DJ Omnimaga

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« Reply #22 on: July 11, 2006, 04:24:00 am »
ooh cool I should try all those asap
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Offline lolje

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« Reply #23 on: July 11, 2006, 10:33:00 pm »
good news are spreading over the country...  :lol:laugh.gif

I managed to make a bot for snake-hunters.
(He cannot hunt you but it works perfectly the other way round)
But it'll take some time until it's integrated...
So you have to wait  ;)wink.gif

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Offline DJ Omnimaga

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« Reply #24 on: July 12, 2006, 12:55:00 am »
sound cool ^^
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Offline lolje

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« Reply #25 on: August 06, 2006, 12:55:00 am »
Warning: This text shows what I really think right now and it may sound a bit rude - but I don't think it's forbidden to critizise the own project...

The bot suckz and I don't think anyone is really interested in this project. Apart from the fact that this project was not really worth the time I put into it and it would just slow down the progress of Age-of-culture-II if I would continue it.

So in this sentence I define 'Snake Hunters' as officially dead.  :rip:tombe.gif

EDIT:I finally integrated the bot  and so I can say it's done and not dead.
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Offline DJ Omnimaga

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« Reply #26 on: August 06, 2006, 01:40:00 am »
noes! :(sad.gif too bad interest toward projects died over the summer on Omnimaga :(sad.gif this looked cool, but will you at least release what you have? I think you had a version somewhere, right? *xlibman
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Offline Spellshaper

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« Reply #27 on: August 06, 2006, 03:30:00 am »
aww. At least you could show us what you have (Is the version in this thread's first post the neweset version?). Maybe someone is interested enough to pick it up again...

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Snake Hunters
« Reply #28 on: August 08, 2006, 05:33:00 pm »
You should release what you have, and maybe the source too. Maybe someone else will want to pick it up.

Offline lolje

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« Reply #29 on: August 09, 2006, 12:24:00 am »
QUOTE
*xlibmanhopes the other projects stay alive

Don't worry - I only 'kill' Projects with at least no interest and so on...
This project was nearly the most ignored Project of mine. (The most ignored project was 'Speedlines'  :rofl:rotfl.gif. My first real game )
And this does also not mean that I put less time into programming - it's just that I now put 100% into Age of culture II.

Oh besides the latest version - the features would have been a bot and this titlescreen; user posted image.

But the bot is just a subroutine and not integrated into the main program (which doesn't contain a link to the subroutine) and I don't want to put more time into this project...

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