Author Topic: Super Mario ASCII  (Read 25529 times)

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Offline Radical Pi

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Super Mario ASCII
« Reply #30 on: April 19, 2006, 12:08:00 pm »
Here's the plan:

I'm going to build this game in layers.
http://ihud.com/file.php?file=260406/1146088836/SMASCII1.8xp: walking support.
Layer 2: jumping support.
Layer 3: collision detection.
Layer 4: Goombas!
Layer 5: Koopas!

I don't plan on going any farther than that until everything works completely bugfree. Then I'll add other enemies and *cough* convert to xlib then *cough* I'll be done.
One of these days I'll get a sig I'm really proud of.

Offline DJ Omnimaga

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Super Mario ASCII
« Reply #31 on: April 20, 2006, 12:41:00 am »
wow that sound promising, dont forget about bowser though ;)wink.gif
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tenniskid493

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Super Mario ASCII
« Reply #32 on: April 20, 2006, 04:01:00 am »
Sounds cool. Thats a good way to go about programming a game like that, do it in stages or layers.  yes...you must not forget about bowser!!!  Otherwise you shouldn't even bother releasing it :Ptongue.gif:Dbiggrin.gif

Offline kalan_vod

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Super Mario ASCII
« Reply #33 on: April 20, 2006, 05:46:00 am »
I always wanted to see something like this! I tried making one before, but I lost interest..I hope you can finish this and maybe post a SS or two :Ptongue.gif.

Offline Radical Pi

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« Reply #34 on: April 20, 2006, 09:36:00 am »
Layer 6: Bowser!
That will require some creativity...

So will the rest of the enemies. I have a theory about how to do it, but, as always with me, nothing else.
One of these days I'll get a sig I'm really proud of.

Offline kalan_vod

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Super Mario ASCII
« Reply #35 on: April 20, 2006, 11:01:00 am »
Cool, I am glad you are really putting some effort into it.

Krid

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Super Mario ASCII
« Reply #36 on: April 23, 2006, 03:30:00 am »
Any news, Radical Pi?

Offline DJ Omnimaga

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« Reply #37 on: April 23, 2006, 03:37:00 am »
He seems away, his profile says last active: april 20th
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Offline kalan_vod

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« Reply #38 on: April 23, 2006, 05:06:00 am »
Maybe he is on spring break still?

Offline DJ Omnimaga

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« Reply #39 on: April 23, 2006, 05:16:00 am »
he was here during spring break i think but spring break might be different in some areas
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Offline kalan_vod

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Super Mario ASCII
« Reply #40 on: April 23, 2006, 05:23:00 am »
Idk, but any who. Elfprince has a Mario type engine if you want to collaborate with him, or use his engine. Unless you have one already.

Offline DJ Omnimaga

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« Reply #41 on: April 23, 2006, 05:58:00 am »
I think he has one, not sure tho
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elfprince13

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« Reply #42 on: April 23, 2006, 06:25:00 am »
please, use that side-scroller engine I released. I was thinking of mario when I first wrote it, but I really dont play mario enough to be familiar with all of the quirks.

Offline Radical Pi

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« Reply #43 on: April 23, 2006, 10:26:00 am »
Sorry everyone, I was camping.

Elfprince13, I already saw your side scrolling engine. I still want to try to write my own. If I can't do that, I'll be in no shape to code Mario.

And I don't know any of the quirks. ;)wink.gif
One of these days I'll get a sig I'm really proud of.

Offline Radical Pi

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« Reply #44 on: April 26, 2006, 11:05:00 am »
I tried skipping straight to Layer 2, that didn't work.

http://ihud.com/file.php?file=260406/1146088836/SMASCII1.8xp: Normal walking with hit detection.
Check out the 1337 coding used. :)smile.gif
One of these days I'll get a sig I'm really proud of.