Author Topic: Super Mario ASCII  (Read 25631 times)

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Offline DJ Omnimaga

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« Reply #60 on: April 28, 2006, 12:43:00 pm »
I would say enemy only moving on screen when u can see them. I believe some old platformers worked like this
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Offline Radical Pi

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« Reply #61 on: April 28, 2006, 01:05:00 pm »
Okay, I'll consider that when thinking about the speed. All the data for a single enemy will be compressed into a single list item.  
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Offline DJ Omnimaga

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« Reply #62 on: April 28, 2006, 01:10:00 pm »
ooh i c, I doubt enemies should require much collision detection tho, especially goombas
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Offline Radical Pi

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« Reply #63 on: April 28, 2006, 01:27:00 pm »
From my observations, Goombas go left/right/fall off platforms and koops just stay on top.  
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Offline DJ Omnimaga

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« Reply #64 on: April 28, 2006, 01:38:00 pm »
I should play SMB1 again to check
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Offline Radical Pi

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« Reply #65 on: April 28, 2006, 01:41:00 pm »
I wouldn't know, I only have a GBC version and calc version. I'm missing at least 10 other years of Mario greatness...
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Offline DJ Omnimaga

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« Reply #66 on: April 28, 2006, 02:26:00 pm »
hehe, I remember playing mario 3 when I was 6, that was back in 1992-93 I think, then my nintendo broke and next year I got a SNES  
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Offline kalan_vod

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« Reply #67 on: April 28, 2006, 04:12:00 pm »
Great work, but I still can't download it...I think the enemies move only once seen is what I think SM did.

Offline DJ Omnimaga

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« Reply #68 on: May 14, 2006, 03:54:00 am »
any new progress?
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Offline Radical Pi

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« Reply #69 on: May 14, 2006, 07:14:00 am »
Honestly...no. :Ptongue.gif
I have been toying with the idea of no scrolling, or rather a full screen shift when you walk off the edge. This would make it easier to place enemies in 'sectors' defined by lists (accessed with expr() as in the examples tifreak8x gave once for the B1337).

Other than that my energies have been in WoM recently.
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Offline DJ Omnimaga

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« Reply #70 on: May 14, 2006, 07:39:00 am »
ooh i c, *xlibman
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Offline kalan_vod

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« Reply #71 on: May 14, 2006, 11:48:00 am »
Could you repost the download? I couldn't get it to work last time..

Offline Radical Pi

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« Reply #72 on: May 15, 2006, 10:27:00 am »
http://ihud.com/file.php?file=260406/1146088836/SMASCII1.8xp. :)smile.gif

w00t for the progress that will come today! On-calc, none, but someone here should know what gets released today. Initials NSMB...
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Offline kalan_vod

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« Reply #73 on: May 15, 2006, 01:39:00 pm »
Ok, well I will try it this week.

NSMB, hmm...No clue :Ptongue.gif

Offline DJ Omnimaga

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« Reply #74 on: May 16, 2006, 09:06:00 am »
Yay I upgraded my calc to 1.18 so it should work ^^ I'll dll it asap
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