Author Topic: Team Battles  (Read 52018 times)

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Offline AngelFish

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Re: Team Battles
« Reply #180 on: November 20, 2010, 04:01:04 pm »
Yunhua was been unable to get the battle engine to me until this morning because of parents and computer access. Plus, our code seems to be mutually incompatible  :P

We've both been extraordinarily busy.
« Last Edit: November 20, 2010, 04:02:40 pm by Qwerty.55 »
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Offline nemo

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Re: Team Battles
« Reply #181 on: November 20, 2010, 04:02:30 pm »
Yunhua was been unable to get the battle engine to me until this morning because of parents and computer access. Plus, our code seems to be mutually incompatible  :P

this is what i meant when i said raylin has the advantage.


Offline Raylin

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Re: Team Battles
« Reply #182 on: November 20, 2010, 04:04:05 pm »
Hooray. RAM clear.
I lost everything again.


Now, it's time for me to call on the calculator gods and program a game in one hour.
Bug me about my book.

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ASHBAD_ALVIN

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Re: Team Battles
« Reply #183 on: November 20, 2010, 04:05:43 pm »
*sigh...

Do you guys need till tuesday?  I'll move it till then

Offline AngelFish

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Re: Team Battles
« Reply #184 on: November 20, 2010, 04:05:43 pm »
I can't tell whether I should be grateful or Sad  :-\
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Offline nemo

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Re: Team Battles
« Reply #185 on: November 20, 2010, 04:05:44 pm »
question: is there a theme to this contest?


ASHBAD_ALVIN

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Re: Team Battles
« Reply #186 on: November 20, 2010, 04:06:32 pm »
yes: a homescreen based strategy game.  in BASIC.

Offline nemo

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Re: Team Battles
« Reply #187 on: November 20, 2010, 04:08:16 pm »
yes: a homescreen based strategy game.  in BASIC.

neat. i think you should let them duke it out in one hour though, it'd be interesting to see the results. plus the extensions have been insanely long already...


ASHBAD_ALVIN

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Re: Team Battles
« Reply #188 on: November 20, 2010, 04:08:58 pm »
* ASHBAD_ALVIN has no idea what to do.
* ASHBAD_ALVIN would rather play spore than work out more extensions anyhow

Offline Raylin

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Re: Team Battles
« Reply #189 on: November 20, 2010, 04:12:16 pm »
Don't extend it. I have pulled things out of my arse before.
Bug me about my book.

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ASHBAD_ALVIN

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Re: Team Battles
« Reply #190 on: November 20, 2010, 04:13:15 pm »
if you are sure, then go ahead.  if the other group can't get anything in, the I guess you would win then :P

Offline matthias1992

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Re: Team Battles
« Reply #191 on: November 20, 2010, 04:18:34 pm »
* ASHBAD_ALVIN has no idea what to do.
* ASHBAD_ALVIN would rather play spore than work out more extensions anyhow
Don't panic!

/End of useless advice
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

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Offline AngelFish

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Re: Team Battles
« Reply #192 on: November 20, 2010, 04:23:56 pm »
We can get something in. I would have submitted it already, but !#@% sourcecoder is messing with my insanely complicated menu structure and Wabbit's acting up. The game itself is *finished.*

I have no idea what's wrong with the menus. The code hasn't changed.
« Last Edit: November 20, 2010, 04:25:16 pm by Qwerty.55 »
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Offline DJ Omnimaga

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Re: Team Battles
« Reply #193 on: November 20, 2010, 04:24:57 pm »
This sucks about the RAM clear Raylin and Qwerty about being busy. Hopefully you guys can manage to do something in a shorter amount of time. Somehow I feel Raylin has a huge advantage, though, considering he managed to submit a Cemetech contest entry in one hour o.o
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Offline AngelFish

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Re: Team Battles
« Reply #194 on: November 20, 2010, 04:37:49 pm »
Submitted  :-\
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