### Author Topic: Psuedo mode 7 with lines?  (Read 11165 times)

0 Members and 1 Guest are viewing this topic.

#### Builderboy

• Physics Guru
• CoT Emeritus
• LV13 Extreme Addict (Next: 9001)
• Posts: 5673
• Rating: +613/-9
• Would you kindly?
##### Re: Psuedo mode 7 with lines?
« Reply #15 on: February 22, 2012, 07:38:38 pm »
A trapezoid would make the math easy, but you also have to make sure to squish the lines closer together the farther they are from the players view.  The farther points are from the player, the more they are 'squished' in the Y direction.  I'll see if I can draw up the correct math, I think it might be relatively simple

#### boot2490

• LV7 Elite (Next: 700)
• Posts: 607
• Rating: +54/-36
##### Re: Psuedo mode 7 with lines?
« Reply #16 on: February 22, 2012, 07:45:14 pm »
That's what my ENTIRE last post was about. I guess I am bad at explaining things.... Points closer to the wide end of the trapezoid get squished in. That is why it is a trapezoid. The trapezoid is transformed into the rectangle view. Like, if you cut out the part with the trapezoid, and then squished the ends so it was a rectangle, it would look like a rudimentary mode seven.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:

An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

#### tr1p1ea

• LV7 Elite (Next: 700)
• Posts: 647
• Rating: +110/-0
##### Re: Psuedo mode 7 with lines?
« Reply #17 on: March 23, 2012, 09:17:36 pm »
basically you're wanting to draw a wireframe of the track in 3D instead of the rotating+scaling ala 'mode7' like in fzero? This idea has been mentioned before yet hasnt been overly explored.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."

#### DJ Omnimaga

• Clacualters are teh gr33t
• CoT Emeritus
• LV15 Omnimagician (Next: --)
• Posts: 55942
• Rating: +3154/-232
• CodeWalrus founder & retired Omnimaga founder
##### Re: Psuedo mode 7 with lines?
« Reply #18 on: March 23, 2012, 09:20:48 pm »
Yeah I think he wants to do something like GlassCars, but instead of having slopes, he wants to make everything flat. Basically zDoom/Doom 83 engine with lines at the bottom of the screen instead of full walls.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

#### tr1p1ea

• LV7 Elite (Next: 700)
• Posts: 647
• Rating: +110/-0
##### Re: Psuedo mode 7 with lines?
« Reply #19 on: March 23, 2012, 09:25:55 pm »
With appropriately designed tracks the calculational demand per frame might not be too intensive. Of course you wont get as much detail but you would still have a nice track to follow.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."

#### DJ Omnimaga

• Clacualters are teh gr33t
• CoT Emeritus
• LV15 Omnimagician (Next: --)
• Posts: 55942
• Rating: +3154/-232
• CodeWalrus founder & retired Omnimaga founder
##### Re: Psuedo mode 7 with lines?
« Reply #20 on: March 23, 2012, 09:42:41 pm »
Yeah true. If his tracks are very huge and complex, though, he might have to find a way to not have to display everything that is far ahead, like in old Nintendo 64 games when far away terrain did not appear completely.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

#### boot2490

• LV7 Elite (Next: 700)
• Posts: 607
• Rating: +54/-36
##### Re: Psuedo mode 7 with lines?
« Reply #21 on: March 23, 2012, 10:10:31 pm »
^^^^ (last four posts?)
My thoughts exactly.
My rotation is not working STILL though, rotating the wrong number of degrees. I think I am close to a solution though, so I will keep yinz posted. Once that is done, all is left is porting to AXE (from basic) and optimization.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:

An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

#### DJ Omnimaga

• Clacualters are teh gr33t
• CoT Emeritus
• LV15 Omnimagician (Next: --)
• Posts: 55942
• Rating: +3154/-232
• CodeWalrus founder & retired Omnimaga founder
##### Re: Psuedo mode 7 with lines?
« Reply #22 on: March 23, 2012, 10:13:14 pm »
Yinz?
« Last Edit: March 23, 2012, 10:13:22 pm by DJ_O »
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

#### tr1p1ea

• LV7 Elite (Next: 700)
• Posts: 647
• Rating: +110/-0
##### Re: Psuedo mode 7 with lines?
« Reply #23 on: March 24, 2012, 02:31:43 am »
Do you have the math locked down or is it the translation to code at this point?

(just wondering how you are calculating your rotations?)
« Last Edit: March 24, 2012, 06:41:35 am by tr1p1ea »
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."

#### Eiyeron

• Urist McEiyolobster
• LV10 31337 u53r (Next: 2000)
• Posts: 1430
• Rating: +130/-10
• (-_(//));
##### Re: Psuedo mode 7 with lines?
« Reply #24 on: March 24, 2012, 02:50:44 am »
Yeah true. If his tracks are very huge and complex, though, he might have to find a way to not have to display everything that is far ahead, like in old Nintendo 64 games when far away terrain did not appear completely.
Lod system, level of detail, which decreases when the distance increases

#### aeTIos

• Nonbinary computing specialist
• LV12 Extreme Poster (Next: 5000)
• Posts: 3915
• Rating: +184/-32
##### Re: Psuedo mode 7 with lines?
« Reply #25 on: March 24, 2012, 04:39:08 pm »
Wow great explaination!

edit this is what you get when not checking for newer posts
« Last Edit: March 24, 2012, 04:39:54 pm by aeTIos »
I'm not a nerd but I pretend: