Author Topic: The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like  (Read 51555 times)

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Offline DJ Omnimaga

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #345 on: February 19, 2006, 05:13:00 am »

       
It came out 1.5 weeks ago, was released at omnimaga then a week later it was added on ticalc.org :)smile.gif

       
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Chu

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #346 on: February 19, 2006, 06:05:00 am »

       
This game seems pretty sweet.  *Chu

Offline DJ Omnimaga

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #347 on: February 19, 2006, 06:43:00 am »

       
welcome to the forums, at first I was confused because you had the same avatar than crzyrbl :Dbiggrin.gif indeed it look nice I am curious how fast it will run with the new xLIB, if its finished  

       
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Offline kalan_vod

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #348 on: February 19, 2006, 08:37:00 am »

       
*kalan_vod wellcomes chu, and also hopes to see new progress on this with the new xlib.*
Btw that avatar is in the image gallery of UTI, if not all InvisionFree boards.  

       
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Offline DJ Omnimaga

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #349 on: February 19, 2006, 09:29:00 am »

       
it is on all IF boards i think  

       
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Offline kalan_vod

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #350 on: February 19, 2006, 10:28:00 am »

       
Well at least UTI.  

       
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crzyrbl

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #351 on: February 20, 2006, 06:27:00 pm »

       
QuoteBegin-xlibman+Feb 19 2006, 12:43
-->
QUOTE (xlibman @ Feb 19 2006, 12:43)
I am curious how fast it will run with the new xLIB, if its finished

I tested it out, and although you guys cant see it, trust me, it goes even faster.

Btw, ive been looking over the old code, and i realize im gonna have to change a few things.  i keep getting a weird bug that makes a shadow of Link!  although another link might come in handy in game, its been driving me crazy trying to get rid of him.  im gonna have to reprogram much of the attack and enemy code, which i would hv had to hv done anyway since the new xLib came out.

long story short, its not dead, at least not yet.  

if you want to help me out, feel free to respond to my upcoming sprite requests if thats your thing.  i can do ok 8x8's, but anything larger and i lose it.  

       
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Offline kalan_vod

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #352 on: February 20, 2006, 07:07:00 pm »

       
Great to hear that it's not dead! I hope you get to finish it, I think you will be finishing it ^.^ (at least I hope so). Yeah I am happy xLIB helped the speed, as it did also in my games :Dbiggrin.gif.  

       
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dragon__lance

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #353 on: February 21, 2006, 12:55:00 pm »

       
me 2, been waiting for a long time!! i think i'm gonna take a break from my zelda project, just too busy right now :(sad.gif

       
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crzyrbl

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #354 on: February 21, 2006, 01:54:00 pm »

       
update: (Ya, its been AWHILE)
I have successfully replaced all of teh functions used in ZBasic and FlashGordon with the new xLib ones.  ive been waiting to do this for so long.  hving four less prgms and and more RAM will surely help in the long run.  

       
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Offline kalan_vod

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #355 on: February 21, 2006, 03:21:00 pm »

       
:Dbiggrin.gif, I a happy you have updated that. And soon to see more updates!  

       
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dysfunction

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« Reply #356 on: February 22, 2006, 03:47:00 am »

       
Awesome I'm really looking forward to this game, ask me when you need sprites!  

       
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Offline DJ Omnimaga

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #357 on: February 22, 2006, 06:28:00 am »

       
Wow awesome, its cool that xlib have everything packed up together now we only need one app for everything ,no more sub programs in ASM :Dbiggrin.gif

       
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crzyrbl

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« Reply #358 on: February 22, 2006, 02:41:00 pm »

       
Here is my new sprite request:  Remember Roc's Feather from Link's Awakening?  Well, i think it would be a cool item to include in this game.  For those of you who are not familiar with the feather, it allows Link to jump over trecherous pits of doom (TPD, jk).  I nd the sprites for the animation of this.  Feel free to post what you can.  

       
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crzyrbl

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #359 on: February 23, 2006, 02:18:00 pm »

       
user posted image

well, there isnt really a big speed increase from the new xLib.  Heres a peek at what i can now do with switches.  It wasnt my intention to make what you see a reality, but one thing lead to another...

btw, i still nd some sprites of Link jumping with roc's feather  

       
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