Author Topic: The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like  (Read 51515 times)

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Offline DJ Omnimaga

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #360 on: February 23, 2006, 02:21:00 pm »

       
wow pretty nice I like the animation when u make the treasure  chest appear. Sry I am not good much at sprites :(sad.gif *xlibman
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Offline kalan_vod

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #361 on: February 23, 2006, 02:43:00 pm »

       
Wow, I think your zelda sprites are great! I really like your 8x8 zelda too :Pblah.gif.  

       
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crzyrbl

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #362 on: February 26, 2006, 08:15:00 am »

       
QuoteBegin-xlibman+Feb 23 2006, 20:21
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QUOTE (xlibman @ Feb 23 2006, 20:21)
wow pretty nice I like the animation when u make the treasure

dragon__lance

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #363 on: February 26, 2006, 09:18:00 am »

       
where is roc's animation feather? so far i think your game looks great!! i'd love to discuss with u sometime some zelda programming stuff...could help both our games :)smile.gif

       
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Offline kalan_vod

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #364 on: February 26, 2006, 10:24:00 am »

       
Great! I am glad you got the feather thing added. What sprite did you use?  

       
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Offline DJ Omnimaga

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #365 on: February 26, 2006, 11:11:00 am »

       
really cool I am curious about the sprite  

       
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crzyrbl

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #366 on: February 27, 2006, 11:16:00 am »

       
user posted image

it runs faster on calc, blah blah, yada yada

it now takes 19780 bytes (with only the maps youve seen)
ive archived the enemy AI, the maps, the menu weapons, even the ASM greyscale title screen  

       
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Offline kalan_vod

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #367 on: February 27, 2006, 11:41:00 am »

       
Dude this look so cool! O_Oshocked2.gif . Btw is that weapon using rotating sprites? and also the contrast change looks awsome!  

       
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dragon__lance

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #368 on: February 27, 2006, 01:11:00 pm »

       
it does, sweet!!!! Nice job Crzyrbl!! Can't wait for the Game!! :thumb:google.gif i'm really curious about how you did entering doors? for me, i have them saved in the map storage prgm, then you access it and the main map [A]-> and the inside of house gets stored to [A]  

       
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crzyrbl

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #369 on: February 27, 2006, 04:51:00 pm »

       
The reason why I think this game is working so well it that i make everything universal
Whenever i want a new map, i call prgmZMAP
that calls a temp prgm based on String5, where in the overworld, or which dungeon link is in
then its puts the map->[A] based on if statements where I=x loc,J=y loc, and U=depth of the map in the overworld
so if i wanted to make a pit that leads to the floor below it, all i nd to do is U-1->U and call prgmZMAP
hey...that gives me an idea....  

       
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Offline necro

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #370 on: February 27, 2006, 05:47:00 pm »

       
yay!  He has ideas...now we will have fall through (not die) floors!  

       
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Offline DJ Omnimaga

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #371 on: February 28, 2006, 05:11:00 am »

       
OMG this game has stuff old zelda doesnt even have, awesome crzyrbl ^^

nice jumping animation  

       
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Offline kalan_vod

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #372 on: February 28, 2006, 07:45:00 am »

       
What zelda had jumping?  

       
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crzyrbl

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #373 on: February 28, 2006, 10:56:00 am »

       
QuoteBegin-kalan_vod+Feb 28 2006, 13:45
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QUOTE (kalan_vod @ Feb 28 2006, 13:45)
What zelda had jumping?

Link's Awakening for the GB.  Its really old, but AS GOOD AS ANY ZELDA OUT THERE.  its really amazing what they were able to do on that little GB's Z80 processor.  This is why recreating it for the calc has been the goal for sooooo many asm coders.  but i am not trying to recreate it, this is a stand-alone zelda.

btw, for the story, i was thinking of instead of having Ganon for the last boss, having some new enemy....A GIANT BASILISK!  In fact, all the bosses might end up being snakes in one way or another...  

       
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Offline kalan_vod

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #374 on: February 28, 2006, 11:28:00 am »

       
Sounds cool! And yeah we should be able to recreate any GB game!  

       
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