Author Topic: The Lord of the Rings (83+ and compatible)  (Read 7814 times)

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Jeremy Avalon

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The Lord of the Rings (83+ and compatible)
« Reply #15 on: April 04, 2006, 01:24:00 pm »
Well, I'd like it more if I could achieve grayscale using the app. Evidently the hooks it installs conflict with Omnicalc, and the sprite routine in xLib does not (for me at any rate) flicker. I must be doing something wrong.

Offline kalan_vod

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The Lord of the Rings (83+ and compatible)
« Reply #16 on: April 04, 2006, 04:26:00 pm »
So you want to achieve flickering with xLIB using the sprite function? If so you could just have it draw the sprite and erase it over and over..

Jeremy Avalon

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The Lord of the Rings (83+ and compatible)
« Reply #17 on: April 04, 2006, 04:47:00 pm »
Er, wait, no, the TILEMAP command. Argh. My bad.

Offline kalan_vod

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The Lord of the Rings (83+ and compatible)
« Reply #18 on: April 04, 2006, 04:55:00 pm »
What about the tilemap command? xLIB does everything omnicalc does, but better (not the extra math functions on omnicalc). It can draw tilemaps and sprites (xLIB).

Jeremy Avalon

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The Lord of the Rings (83+ and compatible)
« Reply #19 on: April 04, 2006, 04:57:00 pm »
No, I tried using the tilemap command to do grayscale, and for some reason, it didn't flicker, it just got stuck on the base image. *looks through code* Maybe I made an argumental error...?

Offline DJ Omnimaga

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The Lord of the Rings (83+ and compatible)
« Reply #20 on: April 05, 2006, 01:29:00 am »
WOW I just saw the screenshots in the first page, awesome so far, that reminds me a game "Master of magic" on Revsoft which was unfortunately never continued (no new progress for nearly 6 months I think) and Dragon Warrior style (map). I can't wait :)smile.gif

I noticed you said you might translate the game to french, right? I could prbly help for this once it's finished if there arent too many text in the game as it is my native language :Dbiggrin.gif

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QUOTE (Jeremy Avalon)
Woot, this is testing week in my district.

Meaning lots of progress will (most probably) be made.
Hence, relatively large update today!

EDIT: Realized I should probably state this beforehand. For those of you (probably just tifreak) who know someone in the TI community under the alias "NightWind," this is my new username.

I am confuzzled now, do you mean you are Nightwind (from TI-Freakware) or a Nightwind friend? :Pblah.gif
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Jeremy Avalon

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The Lord of the Rings (83+ and compatible)
« Reply #21 on: April 05, 2006, 03:40:00 am »
Yes, I AM NightWind. I gave up on that username 'cause its method of creation was quite n00bish. Literally.

Yes, Kevin, I know it's your native language. I realized this many times when I couldn't remember if the English version of ROL3 was spelled ROL3 or R0L3. Plus, what else would it be when you're in Qu

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The Lord of the Rings (83+ and compatible)
« Reply #22 on: April 05, 2006, 04:21:00 am »
So wait, you want it to do grey scale right? well I would suggest a tutorial made by CDI, but I am at school and don't have time to find the link...

Offline Spellshaper

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The Lord of the Rings (83+ and compatible)
« Reply #23 on: April 05, 2006, 05:55:00 am »
nice screenies... I like your menu style!

And for GS, I too recommend CDI

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The Lord of the Rings (83+ and compatible)
« Reply #24 on: April 05, 2006, 06:55:00 am »
QuoteBegin-Jeremy Avalon+-->
QUOTE (Jeremy Avalon)
Yes, I AM NightWind. I gave up on that username 'cause its method of creation was quite n00bish. Literally.

Yes, Kevin, I know it's your native language. I realized this many times when I couldn't remember if the English version of ROL3 was spelled ROL3 or R0L3. Plus, what else would it be when you're in Qu
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Krid

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The Lord of the Rings (83+ and compatible)
« Reply #25 on: April 05, 2006, 07:32:00 am »
Looking very promising. Also great job on the thread, nice detail :)smile.gif

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Offline kalan_vod

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The Lord of the Rings (83+ and compatible)
« Reply #27 on: April 05, 2006, 09:29:00 am »
Fastest guide in the west! user posted image

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The Lord of the Rings (83+ and compatible)
« Reply #28 on: April 05, 2006, 10:21:00 am »
I liked this guide, I liked the 5 lv gs thing too in your calc backup
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Jeremy Avalon

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The Lord of the Rings (83+ and compatible)
« Reply #29 on: April 05, 2006, 11:39:00 am »
Ah, thank ye kindly. *implements*

EDIT: Is there a way to measure the number of digits in a REAL variable?
Basically length() for an integer.

EDIT: Okay, another problem. The grayscale "works," but sometimes (read: almost always), the keypress happens when the mask frame is active, so until the keypress happens when the base frame is active, I get a nasty flickering effect