Author Topic: Theta Fourteen  (Read 29001 times)

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CDI

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Theta Fourteen
« Reply #90 on: July 30, 2005, 08:15:00 am »
It's bloody fast! and how it loads the levels is cool too... although I had to replace a " " with a "-" so the size would work... I'll post a screenie soon! (non motion!)

Offline DJ Omnimaga

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Theta Fourteen
« Reply #91 on: July 30, 2005, 08:31:00 am »
nice, its sad that PindurTI wont load half of the 8xp programs, I duno why this happen because they works in Flash degubber and VTI, but slower of course and less smooth. This problem was fixed before but now it seems to be unrelated to the blinking cursor interrupt thing that disable silent linking  then reneable it because some files wont send at all. :(sad.gif
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Theta Fourteen
« Reply #92 on: August 01, 2005, 08:35:00 am »
OKAY!!! call out!!!

can someone, anyone! please... D/L the T14 Boss Demo from calcgames and make a screenie lasting all 10 bosses? (or at least the first 5?)

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Theta Fourteen
« Reply #93 on: August 01, 2005, 09:39:00 am »
*Kevin
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CDI

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Theta Fourteen
« Reply #94 on: August 18, 2005, 09:04:00 am »
:Dbiggrin.gif I got a screenie!

This is the new T14 walking engine, I use "H" because it's a nice solid letter, the "-" is acually a space, but in order for the text to work I had to use that :(sad.gif and the 2 arrows and 3 "options" at the bottom of the screen are changeable so I can use 3 buttons for countless options!

user posted image

Soo... yeah, it looks sweet though huh? the 4 guys that are in the upper left are the 4 directional "sprites" for your character, and umm... yeah, so cool!

crzyrbl

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Theta Fourteen
« Reply #95 on: August 18, 2005, 09:55:00 am »
what options will be avaliable?

CDI

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Theta Fourteen
« Reply #96 on: August 18, 2005, 10:38:00 am »
Well...

-Menu
-Stats
-Off
-Items
-Save
-Load
-Exit

...and then there's the battle engine options...

-Attack
-Defend
-Magic
-Item
-Run
-Off

...and those are the ones I can think of as of now...

crzyrbl

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Theta Fourteen
« Reply #97 on: August 18, 2005, 11:17:00 am »
can codex use archived asm prgms?

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Theta Fourteen
« Reply #98 on: August 19, 2005, 01:42:00 am »
codex can but it unarchives them first then archive them *cough* Garbage collects*cough*

look very nice so far, I hope to see this finished soon. Btw does the battles still uses the homescreen?
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Theta Fourteen
« Reply #99 on: August 19, 2005, 02:41:00 pm »
no battle engine v5 YET!!! but when it comes out it'll be very "Chrono Trigger" esque in the fact that when you go into battle the enemy appears on screen and you are locked in position and then you fight. :Dbiggrin.gif

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Theta Fourteen
« Reply #100 on: August 19, 2005, 02:50:00 pm »
oh nice :)smile.gif
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Theta Fourteen
« Reply #101 on: August 19, 2005, 02:54:00 pm »
Hrm... hrm... hrm... I wonder... If I put enough effort into it I could make a battle engin similar to "Shining Force"!!!!!

UPDATE - The little things matter

I've always felt that the little things matter... Like Inflation for example... Let's say you decide to do a side quest that makes toy blow up a factory that makes armor... then the prices of armor will go up until the factory is restored, or if you choose the "All out War" style of playing, then the prices will drop because of the price restrictions of war! see? the little things matter!

CDI

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Theta Fourteen
« Reply #102 on: September 19, 2005, 12:51:00 pm »
I am a evil everchanging bastard of a programmer... in other words... T14 has changed again... and has taken the front burner... thusly pushing KOR to the back (sorry folks) but here's the gist...

it has (or will have) 1000+ screens
~550 of those are "animated" meaning they have a refrence string, and 2 "animation" frames... movement slowdown = .001
20 chapters...
20 Bosses...
20 total battles...
a LOT of puzzles
Zeldaish RPG styleness...
full cutscenes

any suggestions?

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Theta Fourteen
« Reply #103 on: September 20, 2005, 02:33:00 am »
sound awesome, I assume you came back to the old homescreen version? :)smile.gif
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Theta Fourteen
« Reply #104 on: September 20, 2005, 11:57:00 am »
:Dbiggrin.gif always... I am now the self proclaimed master of the HS (tho, the menu'll prolly be GS)