Author Topic: New type of calc fps  (Read 6090 times)

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Offline necro

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New type of calc fps
« Reply #15 on: January 17, 2007, 01:25:00 pm »
Variable heigh walls in raycasting IS possible, either by having a texture with a mask and having transparent areas or by actualy changing the scaling, and angled florrs/walls should also theoreticaly be possible but Ive never seen it done in a game, probably because itd be problematic in terms of memory/math. just like making widths variable.

And just know that asm in 28 days is terrible for getting to understand the basics...
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Liazon

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« Reply #16 on: January 17, 2007, 01:45:00 pm »
QuoteBegin-graywolf+17 Jan, 2007, 19:22-->
QUOTE (graywolf @ 17 Jan, 2007, 19:22)
68k, I'm sure it possible using FATLib and ASM. As for 83, I'm not sure. And someone mentioned FlashAPPS: doesn't TI need to sign them or something before you can release them?  

 not anymore :)smile.gif

ti released it's appsigner so now people can sign apps themselves.  Jim e made a linker/signer called wabbitsign.

@necro: different guides work for different people. also, Delnar_Ersike, are you having set up problems?  That problem deterred me for about a year.

Delnar_Ersike

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New type of calc fps
« Reply #17 on: January 17, 2007, 02:04:00 pm »
*Delnar_Ersike

Liazon

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« Reply #18 on: January 17, 2007, 02:07:00 pm »
which calc model? PTI only does 82, 83, and 83+BE (no SEs or 84+)

did you use ROM8x 0.2? iirc, 0.1, the original didn't really work.  duno how VTI's rom dumper works either

Drag and drop the rom into PTI window.

Offline Speler

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New type of calc fps
« Reply #19 on: January 17, 2007, 02:34:00 pm »

Offline DJ Omnimaga

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New type of calc fps
« Reply #20 on: January 17, 2007, 03:09:00 pm »
this link lead to a blank page...
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Offline Speler

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« Reply #21 on: January 17, 2007, 03:23:00 pm »
Really?  When I click it takes me exactly where I want it too...

Offline DJ Omnimaga

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« Reply #22 on: January 17, 2007, 03:25:00 pm »
well its not the first time it happens to me with cemetech x.x

cemetech is prone to not working fine in Opera browser tho
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Delnar_Ersike

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« Reply #23 on: January 17, 2007, 03:55:00 pm »
QuoteBegin-Liazon+17 Jan, 2007, 20:07-->
QUOTE (Liazon @ 17 Jan, 2007, 20:07)
which calc model? PTI only does 82, 83, and 83+BE (no SEs or 84+)

did you use ROM8x 0.2? iirc, 0.1, the original didn't really work.  duno how VTI's rom dumper works either

Drag and drop the rom into PTI window.  

 shoot, just my luck: I have an 83+ Silver  :grr:mad.gif

I'll have to try TILem or VTI then, although I don't want to use either. VTI has some bugs, as far as I know, and TILem was made for Linux and then ported to Windows. Plus, TILem has a very complicated installing instructions  -.-blah.gif .

Offline Jon

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« Reply #24 on: January 17, 2007, 07:25:00 pm »
I read a tutorial on 3-d modeling that compared and contrasted raycasting with raytracing (i forgot where so don't ask me for a link :/confused.gif).  According to it, raycasting checks how a wall should look column-by-column, whereas raytracing does it pixel-by-pixel.  Raytracing takes WAY more processing power than raycasting, and even stresses modern computers.  Perhaps a hybrid of raytracing/raycasting could be in order?

Offline DJ Omnimaga

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« Reply #25 on: January 18, 2007, 02:05:00 am »
mhmm i didnt noticed how it was about raytracing, imho you should use raycasting, it should run much faster. gemini ran at like 15 fps on a regular 83+.

A raycasting racing game would pwn
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Liazon

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« Reply #26 on: January 18, 2007, 06:20:00 am »
VTI doesn't support SEs either iirc.  Even if it does, it's not that good.

I'd go with TilEm

elfprince13

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« Reply #27 on: January 18, 2007, 10:43:00 am »
VTI 3.0 alpha supports 83+SEs, but sucks completely cause you cant send programs to it.

TilEM is not complicated at all, make sure you have the required version of GTK+ installed, name the ROM properly, and start.

Offline Jon

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« Reply #28 on: January 18, 2007, 04:51:00 pm »
xlibman Said:
QUOTE
A raycasting racing game would pwn


That sounds awesome!   Definitely too daunting to be a solo project.  Is there anyone who knows asm who wants to start a 3d-racing engine project with raycasting?