Author Topic: Open Sprite Library  (Read 39529 times)

0 Members and 1 Guest are viewing this topic.

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Open Sprite Library
« Reply #60 on: November 15, 2013, 12:04:51 pm »
I am still getting the error, on each page. The rest says, "Your browser sent a request that this server could not understand."

Offline flyingfisch

  • I'm 1337 now!
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1620
  • Rating: +94/-17
  • Testing, testing, 1...2...3...4...5...6...7...8..9
    • View Profile
    • Top Page Website Design
Re: Open Sprite Library
« Reply #61 on: November 15, 2013, 01:57:14 pm »
I am still getting the error, on each page. The rest says, "Your browser sent a request that this server could not understand."

According to Kerm, this is a problem with cemetech's cookies. Try using this address until he fixes it: openspritelibrary.tk



Quote from: my dad
"welcome to the world of computers, where everything seems to be based on random number generators"



The Game V. 2.0

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Open Sprite Library
« Reply #62 on: November 15, 2013, 02:56:32 pm »
Created account and uploaded something to test. (It seems like it doesn't support BMP format though.)
Sig wipe!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Open Sprite Library
« Reply #63 on: November 15, 2013, 10:47:24 pm »
BMP is obsolete, though. Aside from monochrome color depth, which can be handy for providing very small calc screenshots (even more than GIFs and PNGs), BMP is just ridiculously large for any kind of image sharing and is heavily discouraged.

Offline flyingfisch

  • I'm 1337 now!
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1620
  • Rating: +94/-17
  • Testing, testing, 1...2...3...4...5...6...7...8..9
    • View Profile
    • Top Page Website Design
Re: Open Sprite Library
« Reply #64 on: November 16, 2013, 08:34:53 am »
Yes, at this point at least, PNG is the only supported image format.

I will be gone for most of today, but what I need now is a PHP function to convert 24-bit RGB (as inputs $r, $g, $b) to grayscale. If someone could write one for me (or google it for me) I'd appreciate it. See ya all either later today or tomorrow.



Quote from: my dad
"welcome to the world of computers, where everything seems to be based on random number generators"



The Game V. 2.0

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: Open Sprite Library
« Reply #65 on: November 23, 2013, 04:00:14 am »
I started populating it with my sprites, and it won't get my font image, which is 64*64.
Will you plan to add a kind of sprite sheet?

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Open Sprite Library
« Reply #66 on: November 24, 2013, 02:59:18 am »
Yeah uploading sprite sheets is a must IMO.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Open Sprite Library
« Reply #67 on: December 02, 2013, 01:21:04 pm »
You should look into the max cookie length accepted, today i had to clear all my cookies on *.cemetech.net because osl refused my connection due to sending too many cookies.

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: Open Sprite Library
« Reply #68 on: December 02, 2013, 02:00:46 pm »
That, and exporting for Axe and z80Asm (and I don't even talk for n-bits export)

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: Open Sprite Library
« Reply #69 on: December 02, 2013, 02:37:13 pm »
I will be gone for most of today, but what I need now is a PHP function to convert 24-bit RGB (as inputs $r, $g, $b) to grayscale. If someone could write one for me (or google it for me) I'd appreciate it. See ya all either later today or tomorrow.
isn't converting to greyscale as simple as just calculating the average of the r, g and b values?
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: Open Sprite Library
« Reply #70 on: December 02, 2013, 02:40:02 pm »
No, some colors are visibly less visible than others. Yellow is less visible than magenta or cyan for instance.

Offline NanoWar

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 140
  • Rating: +18/-6
    • View Profile
Re: Open Sprite Library
« Reply #71 on: February 13, 2015, 08:22:11 pm »
Sorry to necro post, but I just read this topic, went (first page mention) to http://opengameart.org/ and saw a calculator 8x8 sprite dungeon by Eiyeron and just wanted to say that it's pretty funny! :D

(http://opengameart.org/content/8x8-4-gray-dungeon-set)