Author Topic: Nuke the Whales 89 2.0  (Read 3668 times)

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Alex

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Nuke the Whales 89 2.0
« on: May 01, 2006, 08:46:00 am »
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http://artraid.com/alex/index.php/2006/05/01/nuke-the-whales-89-20/

I updated my very first TIGCC game (one year after its release), which in turn was a remake of my very first TI-BASIC game. The update makes use of the knowledge I gained in C programming over the last year (adds double-buffering, responsive controls, and an overall nicer feel). Oh, and it also saves hiscores for the two minigames in an external file.

It has two minigames: Classic (whack-a-mole type), and Freerun (move over whale and shoot).

NTW isn't a part of Day5, but just a small minigame.

Edit: Get it from ticalc.org http://www.ticalc.org/archives/files/fileinfo/371/37149.html

- Alex

Offline kalan_vod

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Nuke the Whales 89 2.0
« Reply #1 on: May 01, 2006, 09:29:00 am »
Haha, I always heard that term. Sounds like fun, where is the link for the basic version?

Alex

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Nuke the Whales 89 2.0
« Reply #2 on: May 01, 2006, 11:47:00 am »
The TI-BASIC version is http://www.ticalc.org/archives/files/fileinfo/356/35661.html. I remember I updated it once, but it's still probably rubbish. Since then I improved in TI-BASIC, but jumped to C and never came back to update my BASIC software :(sad.gif Here's a screenie:

user posted image

Speaking of BASIC, I'll take advantage and show you a micro project I coded last summer in the few spare moments of my vacation: http://www.ticalc.org/archives/files/fileinfo/374/37404.html. I think that's the most fun I ever had coding :)smile.gif Screenshot:

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It runs at a whooping 4 frames per second, and scrolls one pixel line at a time!

- Alex

Offline kalan_vod

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Nuke the Whales 89 2.0
« Reply #3 on: May 01, 2006, 02:03:00 pm »
Both look really cool, that ft game is very nice for pure basic! Is it pure?

Liazon

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Nuke the Whales 89 2.0
« Reply #4 on: May 01, 2006, 02:15:00 pm »
rarely are 89 basic games not "pure"  The structure allows you to do a lot.

Alex

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Nuke the Whales 89 2.0
« Reply #5 on: May 01, 2006, 02:45:00 pm »
Yep it's pure. TI-Basic 68k natively has all kinds of neat graphical functions, from XORing pictures of any sizes at any coordinates on the screen, to saving a specific portion of the screen to a separate PIC file. It's much more flexible than native z80 Basic, but of course not nearly as powerful or fast when z80 Basic uses xLib...

- Alex

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Nuke the Whales 89 2.0
« Reply #6 on: May 02, 2006, 02:47:00 am »
wow nice work on thsi arti, I cant wait to try them!

EDIT: can I add it to staff section (archives)?
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Alex

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Nuke the Whales 89 2.0
« Reply #7 on: May 02, 2006, 09:15:00 am »
Of course, and thanks for the kind words!

- Alex

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Nuke the Whales 89 2.0
« Reply #8 on: May 03, 2006, 05:45:00 am »
poor whales :(sad.gif
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Liazon

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Nuke the Whales 89 2.0
« Reply #9 on: May 03, 2006, 09:16:00 am »
why whales?  Did Hitchhiker's Guide to the Galaxy have something to do with it?

Offline Spellshaper

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Nuke the Whales 89 2.0
« Reply #10 on: May 03, 2006, 09:18:00 am »
*shrug* maybe...

Alex

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Nuke the Whales 89 2.0
« Reply #11 on: May 03, 2006, 09:35:00 am »
The answer is quite simple, a couple of years ago I watched a Simpsons episode where Nelson Muntz had a poster that said "NUKE THE WHALES". That was so pointlessly evil and random that it burned itself on my memory. Therefore, when the time came, I made a TI game out of it :Ptongue.gif

- Alex

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Nuke the Whales 89 2.0
« Reply #12 on: May 03, 2006, 09:53:00 am »
You got to nuke something... :Ptongue.gif I remember that ep.

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Nuke the Whales 89 2.0
« Reply #13 on: May 03, 2006, 10:25:00 am »
aaah I c, sound like fun


(ot: I need to make a game called "Legend of Zelda Chickens: Stab'em all!!1!11")
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Alex

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Nuke the Whales 89 2.0
« Reply #14 on: May 03, 2006, 12:16:00 pm »
Awww man, how I love torturing those electronic chicken in Link's, Awakening. I think I'm gonna go traumatize some right now. :)smile.gif

- Alex