Author Topic: Best Shell for the TI-83+  (Read 12093 times)

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elfprince13

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« Reply #30 on: December 10, 2006, 02:29:00 pm »
he forgot to mention that it can automatically unarchive all the basic subroutines that your program needs.

Offline DJ Omnimaga

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« Reply #31 on: December 10, 2006, 02:41:00 pm »
o.oblink.gif wow? but at least does it hide them from dcs menu?
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elfprince13

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« Reply #32 on: December 10, 2006, 02:51:00 pm »
yes, it does that too.....

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« Reply #33 on: December 10, 2006, 02:58:00 pm »
sound good. does it work fine with xlib tho?
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elfprince13

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« Reply #34 on: December 10, 2006, 03:24:00 pm »
Im not sure, has tr1p1ea posted information about what areas of SafeRAM xlib uses? Kerm's posted the ones for DCS on the wiki...

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« Reply #35 on: December 10, 2006, 04:02:00 pm »
no clue, he didnt posted about them, all i know is that it use mirageOs ones
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elfprince13

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« Reply #36 on: December 10, 2006, 04:09:00 pm »
hmmmm....I dont think DCS saves anything in saferam while a Basic program is running (except some stuff about writeback), so it *should* be fine, Im not sure though so you may wish to test it in PTI or TilEm first....

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« Reply #37 on: December 10, 2006, 04:12:00 pm »
yeah i gotta test with a game like metroid of smsd. i fear stuff could happen with the tilemap engine
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Offline KermMartian

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« Reply #38 on: December 10, 2006, 04:28:00 pm »
QuoteBegin-Liazon+10 Dec, 2006, 10:0-->
QUOTE (Liazon @ 10 Dec, 2006, 10:00)
I have a habit of using SMC, and I'd prefer having the program always start in the default state ^^  

 Mmm, it's good programming practice to initialize SMC areas anyway... :)smile.gif



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« Reply #39 on: December 10, 2006, 04:35:00 pm »
what does smc stand for?
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elfprince13

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« Reply #40 on: December 10, 2006, 04:39:00 pm »
self modifying code, usually most feasible in Assembly languages, and interpreted scripting languages that have file read/write capabilites.

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« Reply #41 on: December 11, 2006, 02:21:00 am »
Basically you use some parts of your code to write bytes into other areas of your code that eventually get interpreted as commands.



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« Reply #42 on: December 11, 2006, 02:22:00 am »
yeah i remember about self modifying code, it doesnt work if writeback is disabled tho, right?
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« Reply #43 on: December 11, 2006, 04:06:00 am »
Generally true, especially if you're using SMC to store things like preferences, the player's name, or highscores.



Offline dinhotheone

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« Reply #44 on: December 13, 2006, 10:34:00 am »
My fav is crunchy, i have 45 games on my calc so its a pain to scrool to Ztris in MOS(especially when i took all of math to arrange everything into alphabetical folders and i added a game it it reset it all) ill give DCS a run when it comes out tho