Author Topic: Originality  (Read 3471 times)

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Offline DJ Omnimaga

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« on: April 18, 2006, 03:46:00 am »
Is it just me, or is there a flood of BASIC games like nibbles or pong… If you are going to make a BASIC nibbles make it original, like a never-ending tail and shrinking walls, or make the dot move every couple of seconds. When you set out to make a game make an original one, instead of posting the billionth nibbles game out there! I at CDI Games strive to bring originality to the lot, but there is so many people trying to make the same thing. (Zelda, FF, Snake, or Pong) If you are going to make a game at least for our sake make it original, the people at OLS made a great BASIC Contra, Kévin Ouellet made the most awesome RL series and now Reuben Quest! Granted these use many ASM utilities but their original and great overall. I know we all learned to program simple games at first, but don’t release another nibbles… Make something original, fun, and so exciting that it’ll floor the whole community… Even if it doesn’t floor us, we need more original games, put your imagination to work! Please, we’d all appreciate it…

-Originally written by Fred Sparks in 2005
« Last Edit: July 02, 2014, 01:25:13 pm by DJ Omnimaga »
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Offline DJ Omnimaga

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« Reply #1 on: April 18, 2006, 03:53:00 am »
test

EDIT: YAYS I GOT TO BACK UP 6 POSTS! :Dbiggrin.gif
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Offline Radical Pi

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« Reply #2 on: April 18, 2006, 10:45:00 am »
Except you have near 4000 posts in those...

But good article. :)smile.gif
A greyscale spin could be put on anything to make it original. I WAS considering a greyscale snake...
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Offline DJ Omnimaga

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« Reply #3 on: April 19, 2006, 02:38:00 am »
Nah all posts are back up in this section, except the community dying article which had over 70 posts. A gs snake or a snake game  with FPS engine would be fun maybe
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Offline Radical Pi

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« Reply #4 on: April 19, 2006, 11:57:00 am »
Hehe, I meant 4000 posts as in xlibman's post count: 3725
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Offline kalan_vod

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« Reply #5 on: April 19, 2006, 06:31:00 pm »
Well I think it is something that a person goes through eventually, heck look at my programs released on ticalc.org and you will find some pretty bad games...I think people entering the community do make smaller/crappier games, but didn't we all?

Offline DJ Omnimaga

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« Reply #6 on: April 20, 2006, 01:20:00 am »
I did, see some of my older games in my Omnimaga pack *cough*pong*cough*
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Offline Spellshaper

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« Reply #7 on: April 20, 2006, 01:27:00 am »
QuoteBegin-kalan_vod+Apr 20 2006, 07:31 AM-->
QUOTE (kalan_vod @ Apr 20 2006, 07:31 AM)
Well I think it is something that a person goes through eventually, heck look at my programs released on ticalc.org and you will find some pretty bad games...I think people entering the community do make smaller/crappier games, but didn't we all?  

 ...  :unsure:unsure.gif  hey, BM is my first project! ^_^happy.gif

Offline DJ Omnimaga

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« Reply #8 on: April 20, 2006, 01:32:00 am »
lol I didnt though about that when reading his post... *xlibman
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Offline Radical Pi

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« Reply #9 on: April 20, 2006, 09:55:00 am »
My first 'real' project was an rpg about a hired assassin, run with RPGSK engines. :)smile.gif
Too bad the battle engine made it crash...I wouldn't have released it anyway for its mature content.

(This was before I joined the community, when RPGSK was my only programming experience.)
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