Author Topic: The difference between a Port and a Clone  (Read 9083 times)

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Offline Jonius7

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Re: The difference between a Port and a Clone
« Reply #15 on: March 02, 2012, 11:58:06 pm »
However it says Omnimaga Coder of Tomorrow, so it sounds like you're an actual CoT.
It be much more suitable to put Omnimaga: The Coders of Tomorrow
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Offline Juju

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Re: The difference between a Port and a Clone
« Reply #16 on: March 02, 2012, 11:59:29 pm »
Punctuation (or lack thereof) can kill people, you know.

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Offline DJ Omnimaga

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Re: The difference between a Port and a Clone
« Reply #17 on: March 03, 2012, 12:44:17 am »
Coders of Tomorrow is the name of the programming team hosted by Omnimaga, kinda like how there's Revsoft and MaxCoderz. However it also stuck as a slogan for the site, since a lot of people who program for calcs eventually moves on to actual programming carrers.
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Offline Jonius7

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Re: The difference between a Port and a Clone
« Reply #18 on: March 03, 2012, 12:45:08 am »
Punctuation (or lack thereof) can kill people, you know.
And plural/singular: (Coder/Coders) too. As here it changes the meaning drastically.
Also this page has stuff about Omnimaga: http://www.omnimaga.org/index.php?action=ezportal;sa=page;p=17
« Last Edit: March 03, 2012, 12:46:48 am by Jonius7 »
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Offline DJ Omnimaga

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Re: The difference between a Port and a Clone
« Reply #19 on: March 03, 2012, 02:51:38 am »
Also about ports and clones: If you remake a game for a new platform but in a totally different language and the game is exactly the game or close, is it still a port despite the code being extremely different and in a different language?
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Offline Spenceboy98

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Re: The difference between a Port and a Clone
« Reply #20 on: March 03, 2012, 09:56:36 am »
Someone should make a Portal clone for the PRIZM.
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Offline TIfanx1999

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Re: The difference between a Port and a Clone
« Reply #21 on: March 03, 2012, 12:16:46 pm »
Also about ports and clones: If you remake a game for a new platform but in a totally different language and the game is exactly the game or close, is it still a port despite the code being extremely different and in a different language?
I think either would probably be acceptable in that case.

Offline Jonius7

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Re: The difference between a Port and a Clone
« Reply #22 on: March 04, 2012, 05:26:14 am »
I'll have to add in calc84maniac's definitions for remake and clone

Quotes from OmnomIRC by calc84maniac:
if you're not using any assets from the original, it's classified as a remake, not a port
I guess a clone is pretty much something that copies the gameplay of an existing game, and isn't by the same developer
« Last Edit: March 04, 2012, 05:33:42 am by Jonius7 »
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Offline Spenceboy98

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Re: The difference between a Port and a Clone
« Reply #23 on: March 05, 2012, 04:14:39 pm »
How exactly do you port a game? Specifically, to a PRIZM?
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Offline cyanophycean314

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Re: The difference between a Port and a Clone
« Reply #24 on: March 05, 2012, 05:44:56 pm »
Personally, I just say I made a "version" of the game. I never use port or clone.

Offline Spenceboy98

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Re: The difference between a Port and a Clone
« Reply #25 on: March 05, 2012, 06:22:33 pm »
That doesn't really help me........
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Offline cyanophycean314

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Re: The difference between a Port and a Clone
« Reply #26 on: March 05, 2012, 07:24:05 pm »
I was just offering my opinion right there.  :) If you want to port a commercial game or something like that, I'd say just make a simpler version of it. Because the interface/API/whatever is probably pretty different between computer and calculator, then you should try just writing your own code. It'd probably be simpler than trying to convert it line by line, even if it's the same language. Look at the source to understand what's going on and then write it yourself. I'm not too familiar with PRIZM programming though...  :P

Offline Spenceboy98

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Re: The difference between a Port and a Clone
« Reply #27 on: March 05, 2012, 09:06:42 pm »
How do you find the source code for the game?
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Offline Reo

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Re: The difference between a Port and a Clone
« Reply #28 on: March 05, 2012, 09:07:58 pm »
How do you find the source code for the game?
You hope that the source has been released, leaked, or in rare cases reverse-engineered. Then you download it.
« Last Edit: March 05, 2012, 09:08:14 pm by Reo »

Offline Spenceboy98

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Re: The difference between a Port and a Clone
« Reply #29 on: March 05, 2012, 09:42:52 pm »
Oh. I gotcha.
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