Author Topic: Top 20 Most Influential TI 83+ series games  (Read 20623 times)

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Offline Halifax

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Top 20 Most Influential TI 83+ series games
« on: April 27, 2007, 04:25:00 pm »
The List of the Top 20 most Influential TI 83(+)/84+/SE games in TI History

This list was compiled to bring together 21 of the games that may not be the greatest or the most popular, but you can definetly see the influence in other games around now. So that means this is not based just on popularity or greatness. Now let's get started.

20. Ion shell

   This may not be a game but it has definetly influenced tons of shells to flood the market in hope of getting the recognition that Ion once, and still, has held. Also without Ion a lot of the games in the list would not have been possible so I think it definetly deserves some spot in this list. It's libraries have also proved to stand the test of time as every beginner studies them, and every person builds upon them!

19. Tetris by Ahmed El-Helw

   Tetris, by Ahmed, was released in 1999 and after that time a series of tetris clones in BASIC and ASM have been released with look alike graphics to this game. I think this was a staple in the TI community.

18. Block Dude

   Possibly on of the most sought after games that has been remade tons of times. Remants are visible in serveral other programs that have a scent of Block Dude in them and may even tell you.

17. Street Fighter II

   Street Fighter II basically displayed that fighting games were possible on the TI 83+ series. This game was ridicously innovative and have seen the likes of some games like King of Fighters 2K.

16. Megacar

   Racing?? Is racing even possible on this calculator. Well Megacar proved that it was possible and more with scrolling and braking and everything else you would expect. Haven't we seen anyone use this likeness in other games like TinyCarZ. I agree TinyCarZ was much more innovative considering it has AI and better track graphics, but Megacar was first and it had full car rotation.

15. The Verdante Forest

   This RPG was just crazy and showed the magnitude that could be put into a game. It killed the hearts of every programmer out there that wanted to replicate it. Amazing scrolling a very great storyline. Also there were many many sequels for this game.

14. Doom for the ti83

   I know what you are saying. What happened to Gemini, and what about Wolfenstein. Doom came before both of those. Doom was a display of sheer genius even if it wasn't "ironed" out it provided fun and 3D on the calculator.

13. Grayscale Programming Package

   Where would we be without this. Without Desolate or any of those other great grayscale games. This provided a rock solid foundation for FLICKERLESS grayscale programming on the ti 83+ series. It has been updated by Revsoft(Jim e) and is much more optimized, RGP, but GPP started making grayscale easy for the general public to use.

12. Space Station Pheta

   Let's just admit it this is the first game to make 8x8 graphics look cool. This was the first program that I didn't spend my time thinking what the f*** is that supposed to be. Simply the best 8x8 graphics ever period.

11. Tunnel(I do not know who started it)

   Tunnel provides a basis for almost every single beginner to every enter the community and it is present in almost every game that has some sort of chasing or racing or anything like that.

10. Metroid by Zeromus/CDI

      This game was one of the first great Xlib platformers for TI-BASIC and was so innovative. It only got better as it went from the 1st Metroid to the 2nd Metroid which featured rising lava. Simply amazing.




9. Reign of Legends

   A long and great RPG that is amazing. It has also survived three series and provided some solid basis for basic programs to come after it.

8. Contra 83

Considered influential by the general public and thought to have deserved a position on this list.

7. Real Sound v1.0

   We all knew sound was possible on the TI 83 Plus but we didn't know it was possible to be this good. Real Sound was awesome and we all know it.

6. USB8X

   USB8x unlocked a door to the future that has only been harnessed a little bit. It has not yet been fully taken advantage of, but I think some day we will see the true ability of this crazy technology.

5. MSD8x

   Yes yes yes yes MSD8X provided some proof of what USB8X could do and this was an amazing feat at that. I love this program. Simply love it.

4. Xlib

Xlib. What can you say about Xlib except that it is the basis of some of the greatest TI-BASIC games to every grace our community. Without this where would basic games be. The list goes on forever of what games would not be here if Xlib wasn't. Best TI-BASIC library ever no argument about it!

3. uHz

   Sorry I couldn't use the real character but this was a hardware display that was crazy and mind-boggling. If anyone could replicate this I would offer them 1 million dollars. Ben brushed it off like it was no thing to program but simple trigonometry, but this still treated us to more than expected. Pure z80 greatness.

2. Acelgoyobis

   Possibly the most innovative game ever made for the TI 83+ family but not the most influential. Who ever though pinball was possible. Well this game displayed that anything was possible. It broke the barriers that no one had ever crossed over. I fought over putting this at number 1 but it was simply not as influential as #1.

1. Phoenix

   We all knew that this was coming. Every one knows this is the most influential game. From Fire Track to thousands of Phoenix ASM clones flooding ticalc.org every week. You can't deny this game at all. There are even BASIC ports of this game. I would say that Phoenix clones make up a good %10 of the ticalc.org files.





Some notables:

Zelda by Spencer: This game has not been released yet but it is still notable.
68K games: Some of these may have possibly influenced some z80 games
MirageOS: This had an updated GUI and updated libraries compared to Ion.

Well that's all she wrote folks.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Speler

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« Reply #1 on: April 28, 2007, 11:32:00 am »
Nice list, I don't disagree with anything on it.

Offline Halifax

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« Reply #2 on: April 28, 2007, 11:44:00 am »
Thank you. But I do have one disagreement with my list :)smile.gif. I think Reuben's Quest should be somewhere on there since it showed that grayscale was possible in BASIC. If I had to I think I would put it in the place of Reign of Legends.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Delnar_Ersike

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« Reply #3 on: April 28, 2007, 11:44:00 am »
Nice list, though I think you forgot to consider some of these programs:
-Wizards: first card game with real graphics, will probably have a lot of clones once it is released
-Dying eyes: though not so good all-round, it has the best battle graphics of all z80 RPG's. Period.
-Marc the Superkid Quest: Extraordinary battle system with complicated moves of all kinds
-Omnicalc: Before there was xLib, there was Omnicalc
-Contra 83: If you have played this game before, you'll know why I mentioned it
-Mario: How could you forget about this?
-Harvest Moon: Another type of RPG that makes it stand out amongst the crowd. Was one of the first programs to really imitate GameBoy games.
-Zelda Test of Courage: One of the first, if not THE first, Zelda games for the 83+ family, even if it was soon abandoned.
-Age of Culture 2: The first full-scale, single-player, all-graphical strategy game for the 83+...and it's not even made in assembly! (Let's hope lolje finishes this one soon!)

Offline Halifax

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« Reply #4 on: April 28, 2007, 11:51:00 am »
Ok let me respond to that list.

Wizards: Although innovative this really has not influenced many nor has it been released yet

Dying Eyes: I have played this game and it may be popular and it may be large but I think it lacked luster and was not at all unique.

Marc the Superkid Quest: I am sorry I have never heard of that game.

Omnicalc: Yes this came before Xlib but it wasn't built for BASIC games. I believe that even if this didn't come that tr1p1ea would have still made Xlib(you would have to ask tr1p1ea though)

Contra 83: Yes I have in fact played this game but I really didn't feel it made it onto this list. I would have probaly put it at 34th or so.

Mario: This is another one that would have made it farther down the list but I think the innovation was not there like tr1p1ea's Super Smash Bros.

Harvest Moon: This was released in 2004 and clearly influenced by other games.

Zelda Test of Courage: You answered it yourself. No Zelda games were ever "finished" totally

Age of Culture: Where do you think this should fit in on the list?? I am not saying it is innovative but is it more so than the ones on the list. If so tell me which one you would replace. Plus are you talking about Age of Culture II. Cause hasn't Age of culture been done for some time now.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Delnar_Ersike

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« Reply #5 on: April 28, 2007, 11:57:00 am »
QuoteBegin-Halifax+28 Apr, 2007, 17:51-->
QUOTE (Halifax @ 28 Apr, 2007, 17:51)
Ok let me respond to that list.

Wizards: Although innovative this really has not influenced many nor has it been released yet

Dying Eyes: I have played this game and it may be popular and it may be large but I think it lacked luster and was not at all unique.

Marc the Superkid Quest: I am sorry I have never heard of that game.

Omnicalc: Yes this came before Xlib but it wasn't built for BASIC games. I believe that even if this didn't come that tr1p1ea would have still made Xlib(you would have to ask tr1p1ea though)

Contra 83: Yes I have in fact played this game but I really didn't feel it made it onto this list. I would have probaly put it at 34th or so.

Mario: This is another one that would have made it farther down the list but I think the innovation was not there like tr1p1ea's Super Smash Bros.

Harvest Moon: This was released in 2004 and clearly influenced by other games.

Zelda Test of Courage: You answered it yourself. No Zelda games were ever "finished" totally

Age of Culture: Where do you think this should fit in on the list?? I am not saying it is innovative but is it more so than the ones on the list. If so tell me which one you would replace. Plus are you talking about Age of Culture II. Cause hasn't Age of culture been done for some time now.  

 For Marc the Superkid Quest, it's an app, check ticalc in the Flash section ;)wink.gif .
Yes, I was talking about AOCII, sorry. AOCI was...not the best :oops:embarassed.gif .
There was one Zelda game that was released, even if it was in BASIC: DJ Omnimaga's Dark Link Quest.
Without Omnicalc's functions, Reuben Quest and Reuben Quest 2 would never have had greyscale.

Offline Speler

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« Reply #6 on: April 28, 2007, 12:13:00 pm »
Contra deffinatly should be on there.  It was THE most influential pure basic game.

Offline tifreak

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« Reply #7 on: April 28, 2007, 12:34:00 pm »
What about pokemon purple? o.oblink.gif :cry: :Ptongue.gif

Nah, it is no where near completed yet, so I am not worried about it...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Halifax

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« Reply #8 on: April 28, 2007, 12:49:00 pm »
Ok well you guys tell me where Contra should go and I will put it on there.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Speler

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« Reply #9 on: April 28, 2007, 01:03:00 pm »
It should go between ROL and Metroid, and don't push ION off, just make it top 21 :Ptongue.gif.

Offline Halifax

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« Reply #10 on: April 28, 2007, 01:12:00 pm »
There you go no problems. :thumb:thumb.gif
There are 10 types of people in this world-- those that can read binary, and those that can't.

kirbykook

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« Reply #11 on: April 28, 2007, 01:51:00 pm »
I got no problems with it. Maybe I would move Xlib up a few places

Offline Halifax

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« Reply #12 on: April 28, 2007, 01:53:00 pm »
Yeah I was thinking about that. Well there you go I moved it all the way up to 8th.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline lolje

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« Reply #13 on: April 29, 2007, 01:16:00 am »
QUOTE
Yes, I was talking about AOCII, sorry. AOCI was...not the best :oops:embarassed.gif .

Well, I wasn't using xLIB for AOCI but sure, it was full of leaks :ihatemypc:crash.gif

I'd disagree with xLIB on place 8 - there were hundreds of games made with it so you should move it up some places....
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Offline Halifax

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« Reply #14 on: April 29, 2007, 07:19:00 am »
Although I agree with you on that lolje look at the programs before it. Those programs are far more innovative than Xlib. Those bring a new era to the 83+ calculator community. So although I don't like the position Xlib is in I have to keep it there.
There are 10 types of people in this world-- those that can read binary, and those that can't.