Author Topic: Wabbitspasm  (Read 6692 times)

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threefingeredguy

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Wabbitspasm
« on: May 04, 2007, 04:32:00 pm »
Spasm and Wabbitsign, the best available programs available for assembling code and making it into a program/app/OS, have now been combined into a single fast and tiny program.
http://www.revsoft.org/phpBB2/viewtopic.php?t=652
For those of you who have never used Spasm, prepare to be amazed.

Offline bfr

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Wabbitspasm
« Reply #1 on: May 04, 2007, 05:21:00 pm »
This looks pretty cool.  

*bfr

Liazon

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Wabbitspasm
« Reply #2 on: May 05, 2007, 06:06:00 am »
cool

Offline DJ Omnimaga

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Wabbitspasm
« Reply #3 on: May 07, 2007, 07:51:00 am »
At first i misread the topic title as Wabbitspam and was sure it was another spambot :Dbiggrin.gif

I remember those utilities from revsoft, nice work to the team!
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Offline Halifax

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Wabbitspasm
« Reply #4 on: May 07, 2007, 11:45:00 am »
Best Assembler EVER!!!!!! Period
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Jon

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Wabbitspasm
« Reply #5 on: May 07, 2007, 05:59:00 pm »
Hellz yeah man.
My only complaint is that cross-page features sometimes don't work.

Offline DJ Omnimaga

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Wabbitspasm
« Reply #6 on: May 14, 2007, 07:39:00 am »
I think you should report the bug to spencer and whoever is making it, he may release another version maybe
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Offline Halifax

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Wabbitspasm
« Reply #7 on: May 14, 2007, 09:00:00 am »
Or if you are good at C you could fix it, but otherwise yes I would report it to Spencer and Jim_e.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Jon

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Wabbitspasm
« Reply #8 on: May 14, 2007, 01:38:00 pm »
Meh, then i would have to make a revsoft account...
and im lazy... -.-blah.gif

Offline Iambian

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Wabbitspasm
« Reply #9 on: May 16, 2007, 08:26:00 am »
Even though this isn't the forum to discuss such a thing, but SPASM doesn't work out well for me. The assembler crashes when I attempt to compile FISH7.asm (source included with this update to game "Fishy" on UTI). I'm still trying to sort out what I did wrong or if it's really a problem with SPASM.

For now, I'll just stick with TASM or something.
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Offline Halifax

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Wabbitspasm
« Reply #10 on: May 16, 2007, 12:04:00 pm »
Why don't you post the source. I am sure if SPASM can compile Spencer's 20 gigillion lines of Zelda then its not a problem with the compiler. I could be wrong but just to make sure post the source. Maybe some conditionals are unbalanced.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Jon

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Wabbitspasm
« Reply #11 on: May 16, 2007, 10:00:00 pm »
my guess is one of his crazy-cool optimizations that confuddles and mind-boggles even the most brilliant of asm-ers.

Offline Halifax

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Wabbitspasm
« Reply #12 on: May 18, 2007, 09:18:00 pm »
Yeah but it is usually that if TASM can compile it than SPASM can compile it.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline bfr

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Wabbitspasm
« Reply #13 on: May 19, 2007, 04:50:00 am »
"usually"

Offline Iambian

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Wabbitspasm
« Reply #14 on: May 21, 2007, 03:39:00 pm »
Perhaps the problem might be the location in which some of the RAM equates are defined. SPASM gives many errors when the lines:
c1-->
CODE
ec1#define equ .equ
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