Author Topic: Why isn't music in calc games the standard yet?  (Read 16993 times)

0 Members and 1 Guest are viewing this topic.

Offline Galandros

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1140
  • Rating: +42/-10
    • View Profile
Re: Why isn't music in calc games the standard yet?
« Reply #15 on: March 14, 2010, 10:30:28 am »
Hopefully, I have phones to calculator. I have because it came with my cellphone.

I think if someone arranged a sound lib and easily include in grayscale code, it wouldn't be hard to maintain and is a plus to some games.
Sound would be mostly to SE, though. I think speed wouldn't be a big issue seeing the effect of sound in TI-Boy SE...

Without a lib, it is a somewhat hard task to keep and few people would use it after you employed such work... It should be a nice experience to see sound that you produced with your coding skills.  :D

 Anyway it has to be seen as an optional and secondary feature to calc games.
Hobbing in calculator projects.

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Why isn't music in calc games the standard yet?
« Reply #16 on: March 14, 2010, 04:37:01 pm »
Just as a little thing. You don't even need to run sound during the whole game. You could just do it for certain parts. Examples of what I mean are like when you pause the game and are in a menu, or in a shop buying, or for a pokemon game when  you are healing your pokemon. Just a side note :)
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Why isn't music in calc games the standard yet?
« Reply #17 on: March 14, 2010, 05:42:50 pm »
That's a good point, but I doubt if people would like to have no music playing while they have headphones in. =\
« Last Edit: March 15, 2010, 03:14:03 pm by ztrumpet »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Why isn't music in calc games the standard yet?
« Reply #18 on: March 14, 2010, 08:21:07 pm »
mhmm ztrumpet I am not sure I understand your post well x.x

Did you mean "I doubt if people would like to have no music playing while they have headphones in"? cuz otherwise it sounds a bit contradictory x.x
« Last Edit: March 14, 2010, 08:21:38 pm by DJ Omnimaga »
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline JoeyBelgier

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 545
  • Rating: +25/-21
  • Joey
    • View Profile
Re: Why isn't music in calc games the standard yet?
« Reply #19 on: March 14, 2010, 08:43:35 pm »
I think those are all good explanations.  The speed is probably the most major of those issues, but even when its not an issue, how many people have you seen carrying around headphones and plugging them into their calculators to play a game?  Its pretty inconvenient in my opinion since it doesn't really add much to games that are already so limited in color and resolution, it hardly enhances the experience.  I only added it to Pyoro because I thought it would be cool and I always wanted to try it.  Yet I don't even own a pair of those headphones.  I just spliced the link cable so I could bypass a speaker to it.

Axe will for sure have some type of ToneOut() command that will be like the pause command except play a frequency instead of doing nothing.  But that's about all you can do since anything more elaborate really takes a toll on the processing speed.  There is no hardware 'audio driver' so you must use software which makes it really slow.

Holy shit I played a game on my calc with sound w/o knowing it xd (and I do have 2.5mm phones here somewhere)
Have to try it out soon.

+ the Toneout() cmd sounds like a cool feature :D

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Why isn't music in calc games the standard yet?
« Reply #20 on: March 15, 2010, 03:15:15 pm »
mhmm ztrumpet I am not sure I understand your post well x.x

Did you mean "I doubt if people would like to have no music playing while they have headphones in"? cuz otherwise it sounds a bit contradictory x.x
Oops, sorry about that.  My post is now fixed.
I really should read everything over before I click post... :)

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Why isn't music in calc games the standard yet?
« Reply #21 on: March 15, 2010, 04:46:51 pm »
Well if you were at home you could just hook speakers up to the calc, that way you don't have headphones on for no reason and when you do hear music it is a surprise :P
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Why isn't music in calc games the standard yet?
« Reply #22 on: March 15, 2010, 05:15:50 pm »
Well if you were at home you could just hook speakers up to the calc, that way you don't have headphones on for no reason and when you do hear music it is a surprise :P
Now that would be cool!  I like that idea!  However, that's a limited audience, but it's still a really neat idea! ;D

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Why isn't music in calc games the standard yet?
« Reply #23 on: March 15, 2010, 07:41:23 pm »
Well wasn't it established that it was a limited audience anyways? :P
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Why isn't music in calc games the standard yet?
« Reply #24 on: March 15, 2010, 09:07:58 pm »
lol yea but anyway x.x, let,s try to be careful with that kind of posts.

Btw I remember Benryves had a SE-only program that did 4 channel sound before, but I don't think he ever released it. He announced it on MaxCoderz back in the days
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Why isn't music in calc games the standard yet?
« Reply #25 on: March 15, 2010, 09:19:51 pm »
I wasn't trying to be rude, it was more of a joke. Hopefully nobody took offence :) (I'm sorry if you did.)
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Why isn't music in calc games the standard yet?
« Reply #26 on: March 15, 2010, 09:42:10 pm »
Nah I didn't I just thought it could actually be taken the wrong way, or at least, slightly, since it seemed a bit like NecroF-_-ckk post last night (which was not meant as bad either, though)

Don,t worry too much, though
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Why isn't music in calc games the standard yet?
« Reply #27 on: March 15, 2010, 09:48:06 pm »
Oh ya, I know what you mean. And ya, I saw that post so I know where you're coming from. I wasn't trying to act like someone skipped over that, was just said as a joke. Thanks though :)
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline cooliojazz

  • Support Staff
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 619
  • Rating: +66/-9
  • I omnoms on your soul
    • View Profile
    • Unreal Phantasies
Re: Why isn't music in calc games the standard yet?
« Reply #28 on: March 15, 2010, 09:59:54 pm »
Spoiler For Random signess:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."

TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here | The Rest Should Be Here (Bandcamp)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Why isn't music in calc games the standard yet?
« Reply #29 on: March 15, 2010, 10:03:37 pm »
wait! he finally released it? Took a while x.x He was working on it around 2005 or 2006.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)