Author Topic: TI-84 Plus CE... what now, TI? O.O  (Read 16178 times)

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Offline blue_bear_94

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Re: TI-84 Plus CE... what now, TI? O.O
« Reply #15 on: January 14, 2015, 12:47:23 am »
Back here because of the CE.

I agree with the case design, and the improvements made seem promising and I might eventually get one of my own. However, the arrow keys look less ergonomic. And given the similar cost to the 84+(C)SE, the processor should be z80 or perhaps eZ80 or 68k; using ARM would justify a much higher price.
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
If you want to implore me to come back, or otherwise contact me, I can be found on GitHub (bluebear94), Twitter (@melranosF_), Reddit (/u/Fluffy8x), or e-mail (if you know my address). As a last resort, send me a PM on Cemetech (bluebear94) or join Touhou Prono (don't be fooled by the name). I've also enabled notifications for PMs on Omnimaga, but I don't advise using that since I might be banned.
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Offline ben_g

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Re: TI-84 Plus CE... what now, TI? O.O
« Reply #16 on: January 14, 2015, 07:32:30 am »
using ARM would justify a much higher price.
The nspire uses an ARM and it costs about the same as an 84+. And when people buy a calculator, they usually just look for the type number they need for school. If a teacher tells his students to get an 84+ calculator and the 84+CE is a lot more expensive than the other calculators of that series, everyone would simply get a cheaper one of the same series instead, like the 84+CSE or the normal 84+.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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