Author Topic: [Casio FX9860&co] Super Hexagon Casio : rose from the dead projects  (Read 2440 times)

0 Members and 1 Guest are viewing this topic.

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Hello everyone. Seeing the execllent Axagon from Matref, it's time for me to bring back what I did with Adbook two years ago, correct things and show to everyone : it's time for Casio to hope for their own Super Hexagon! \o/ Everything is pretty much done at this moment, we just lack two features :

- Time/high-score
- Pattern system (random is not that great and we have the space and the power to do it so)

Here's a video of the current dev version



Previous version :





EDIT : Added timer. Added step text.
« Last Edit: January 07, 2015, 08:37:12 am by Eiyeron »

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: [Casio FX9860&co] Super Hexagon Casio : rose from the dead projects
« Reply #1 on: January 02, 2015, 06:11:42 pm »
Looks nice. Is the speed in the screen shot accurate? If so, it looks quite smooth. ^^

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: [Casio FX9860&co] Super Hexagon Casio : rose from the dead projects
« Reply #2 on: January 07, 2015, 05:21:11 am »
Looks nice. Is the speed in the screen shot accurate? If so, it looks quite smooth. ^^

I don't really know, I have two problems with the SFDK :
- it doesn't emulate accurately the screen. On my G35+USB it looks a bit choppier but I don't know if it is because of the screen strange remanency (natural display i don't know what which has a way reduced latency almost unabling grayscale). But it's still quite playble and sweet to look at.
- I have some RTC problems (the moment the camera angle/time jumps are actually timing bugs on wine).

Addendum : The latency problem raises the hypothetical emulator problem : each Graph has a different screen and thus different latency and grayscale timers. ><"

EDIT :


EDIT 2 : Patterns are functionnal. I just need to populate the game with levels and/or implement a pattern file loading for custom levels. So now the game is actually playble.

EDIT 3 : Now the color are reversed after 60 seconds.

EDIT 4 : First oncalc footage:


EDIT5 : Surprise! PReview release! Lots of features are missing but well, this is playble now. Give it a try!
« Last Edit: January 11, 2015, 04:20:22 pm by Eiyeron »