Author Topic: [PP] Progress '10  (Read 114214 times)

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Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #120 on: February 21, 2010, 07:47:54 pm »
true. Just make sure other softwares (such as Open Office) can open them, tho :P, for ppl who don't want to buy or pirate M$ Office :P
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Offline tifreak

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Re: [PP] Progress '10
« Reply #121 on: February 21, 2010, 08:16:59 pm »
We will just have to see how much memory it ends up taking up. I can't be for certain how much the overall game will take. I am shooting for around 200kb, but it might be 250kb or maybe even 300kb, I can't be for certain yet.
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Offline tifreak

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Re: [PP] Progress '10
« Reply #122 on: February 25, 2010, 10:54:06 am »
Well, got to looking at some things, and I came to realize with the way I am doing things, a couple of important variables are going to get overwritten. >< So now I am looking to see where I can back up that information and use different variables to do what is needed.

I am just glad I noticed NOW instead of before putting this all down and getting irritated with some bug. <<
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Offline ztrumpet

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Re: [PP] Progress '10
« Reply #123 on: February 25, 2010, 04:34:35 pm »
Nice catch!  Good luck renaming stuff. :)

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #124 on: February 25, 2010, 05:31:36 pm »
ouch I hope you can find a solution x.x
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Offline Builderboy

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Re: [PP] Progress '10
« Reply #125 on: February 25, 2010, 07:15:33 pm »
Yeah i know what you mean, in especially large projects having only 27 Reals and a few more hacky variables can add some pressure on the coders :(

Offline tifreak

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Re: [PP] Progress '10
« Reply #126 on: February 25, 2010, 09:46:18 pm »
oh no, I have 11 variables still open, not counting many others that are available if you know to use them. It's just keeping track of everything while trying to use minimal amounts of variables, because each variable you use is 18 more bytes of RAM that is taken.

The Str vars, I wish there were more of those available ><

I am pretty sure I know how to fix the problem, I just need to get the program's code all pulled together and run through visually just to be sure.
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Offline Builderboy

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Re: [PP] Progress '10
« Reply #127 on: February 25, 2010, 09:52:22 pm »
You can use This program to get up to 256 String variables, as well as Pic, Matrix and GDB.

http://www.ticalc.org/archives/files/fileinfo/391/39138.html

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #128 on: February 25, 2010, 10:15:19 pm »
keep in mind these needs to be grouped to be sent on the computer, though.
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Offline Builderboy

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Re: [PP] Progress '10
« Reply #129 on: February 25, 2010, 10:16:28 pm »
Mmm thats true, I keep forgetting about that X.X

Offline tifreak

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Re: [PP] Progress '10
« Reply #130 on: February 26, 2010, 05:29:59 am »
yeah.. plus if I HAVE to, I can just use celtic2 to make a program to dump a string into for a short time.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: [PP] Progress '10
« Reply #131 on: February 27, 2010, 01:13:25 pm »
I have done some cleaning of the text display program, changing variables from normal variables finance vars. I am considering moving the text string to another string variable, but sadly I am almost out of them, so yeah, working out that issue right now.
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Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #132 on: February 27, 2010, 02:29:35 pm »
ouch, hope this is not too much work/hassle x.x
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Offline ztrumpet

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Re: [PP] Progress '10
« Reply #133 on: February 27, 2010, 04:10:25 pm »
Ouch.  Good luck!  (I think when I hit this point with Elmgon, I'll use calc84's XtraVar program to get more strings. :D )

Offline Builderboy

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Re: [PP] Progress '10
« Reply #134 on: February 27, 2010, 07:42:05 pm »
You can use This program to get up to 256 String variables, as well as Pic, Matrix and GDB.

http://www.ticalc.org/archives/files/fileinfo/391/39138.html

Yep :P The only problem though is that you need to group them to send them from computer to calc.