Author Topic: [PP] Progress '10  (Read 55133 times)

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Offline tifreak

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Re: [PP] Progress '10
« Reply #30 on: January 18, 2010, 12:09:45 pm »
http://tifreakware.ath.cx/index.php?showtopic=1490&st=0#entry9706804

Well, I have some explanation on how the lists and such should be. You have to keep in mind that this is developed also for the RPGSKII, so you will have to reference its engine (prgmZGA) so some of this other makes sense.

I am not sure if I need to explain any of how the code works, but if I do, please feel free to leave questions there so I know exactly what else I need to add. ^_^ And I ask for them to be there, so it makes it easier for me to keep track. ^_^
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #31 on: January 18, 2010, 02:38:36 pm »
Aw I wanted the entire game code to steal it D:

j/k Nice job :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline tifreak

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Re: [PP] Progress '10
« Reply #32 on: January 18, 2010, 03:05:34 pm »
lol, sorry, you will have to wait for v 0.2.0a for that to happen. ;)
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline ztrumpet

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Re: [PP] Progress '10
« Reply #33 on: January 18, 2010, 05:20:49 pm »
Nice!  When will v 0.2.0a come out?

Offline tifreak

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Re: [PP] Progress '10
« Reply #34 on: January 18, 2010, 09:46:03 pm »
when battles work fully and you can catch pokemon. =]
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '10
« Reply #35 on: January 22, 2010, 10:48:14 am »
Happy to report that the.. hmm, what to call it.. 'self walking engine?' bleh, basically, you feed it a list of directions and it makes the NPC and character move around on the map all by itself.

Basically, if you happen to remember from Oct 08.

Anyways, it was implemented and tested this morning. Surprisingly, it isn't too horribly slow. I do have a few small issues to work out, mainly that when the npc walks around, he deletes the tiles ahead of him, which is what should happen.. except that he deletes the door. that being the case.. you kind of don't stop and enter oak's lab like you are supposed to, cause the door is gone XD And boy he can move on his own XD

I might have to make a screenshot of it just to show what I mean.


Edit:

And here is the little problem I have to fix XD
But I have come up with a quick solution and things should work out well enough.
« Last Edit: January 22, 2010, 01:56:01 pm by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #36 on: January 22, 2010, 03:16:02 pm »
Oh nice, a bit like in ROL3. During developpement, I had an alternate walking engine that acted as a keylogger. It would register the position/direction of my character on screen everytime I actually moved around, as well as screen changes. Afterward, I simply ran a for( loop through the created list. I used it mostly for when NPCs or characters moved around during special events.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Re: [PP] Progress '10
« Reply #37 on: January 22, 2010, 04:18:26 pm »
Nice, although I must admit that I loled at the professor knocking down his own door, so no one can go in his lab.  Why don't bosses in other games do this? ;D

I really like how it looks.  I'm amazed at how great this looks, as it looks sooo much like pokemon.  Give yourself a pat on the back; You deserve one. :D

Offline tifreak

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Re: [PP] Progress '10
« Reply #38 on: January 22, 2010, 07:00:27 pm »
lol, thanks. XD

I should be able to easily fix this bit of a problem that is showing, Just need to motivate myself to do so. XD
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #39 on: January 22, 2010, 07:17:50 pm »
Watching less porn would probably help a lot... erm I mean I hope you get some motivation :P
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline tifreak

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Re: [PP] Progress '10
« Reply #40 on: January 22, 2010, 07:55:34 pm »
ssssshhh! You aren't supposed to give out our secret for being a successful programmer!! D=

XD

yeah, just really tired, suffering from a sugar crash. ><

I sort of built the code in my head already. XD I just need to add it on paper to make sure it looks right and put it in the calc to see if it works. Then update more of the event programs lists so they show up in the proper places
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '10
« Reply #41 on: January 27, 2010, 10:19:08 am »
Stupid nspire. <<

Went to fire it up this morning to get back to programming while I waited for a store to open up, and powered up the nspire. Was greeted with the RAM clear screen. I have no idea WHY it did that, as I have done no switching of programs to appvars, or run any other asm program that I haven't been running for a while on it now.

So from my latest backup, which I made the screenshot from, I shall dump onto a cleared out 83+SE and restart from there.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Galandros

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Re: [PP] Progress '10
« Reply #42 on: January 27, 2010, 01:14:10 pm »
Stupid nspire. <<

Went to fire it up this morning to get back to programming while I waited for a store to open up, and powered up the nspire. Was greeted with the RAM clear screen. I have no idea WHY it did that, as I have done no switching of programs to appvars, or run any other asm program that I haven't been running for a while on it now.

So from my latest backup, which I made the screenshot from, I shall dump onto a cleared out 83+SE and restart from there.
Yeah, the nspire emulator memory is not trust worth.
Hobbing in calculator projects.

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #43 on: January 27, 2010, 02:42:52 pm »
Ouch, when I first got my Nspire I had this happen. I turned it on one day, and the entire RAM content vanished.

Are you sure you didn't forgot to exit PP/turn off the calc the previous time, though? Back then I had this happen with one of my game once, I forgot to exit it and left my calc idle for an entire day, when I returned I got greeted by a RAM Cleared message
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline tifreak

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Re: [PP] Progress '10
« Reply #44 on: January 27, 2010, 03:19:25 pm »
nope, I had shut it off with the 2nd + on combo.

They should have stopped messing with the os at 1.16, it seems to be the only stable OS they have. <<
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%